Showing posts with label Age of Information. Show all posts
Showing posts with label Age of Information. Show all posts

Tuesday, May 18, 2021

The Artifact

The once abandoned tunnels was buzzing with activity people, vehicles, horses and different equipment was everywhere and all was monitored by a figure in dark robes holding a long staff. No one said anything all knew what to do, the location of the object had been the easy part, removing it intact was the hard part.
Wizards and engineers alike worked side by side combining both magic and science it was the best of Damasa at once, to bad the mission was top secret so no one outside would ever know. Vespian watched in silence as the object slowly was moved up towards the exit of the catacombs, he didn’t really like dressing up like this but he needed to keep as low profile as possible. Not that anyone would dare question him, he was a member of the war cabinet after all, but still he was using national resources for his own gain.
Then it did not matter how much he tried to convince himself otherwise. It had just been a to good opportunity to miss and you did not really say no to her, just the thought of her sent chills down his spine.
Some time later the object had been safely moved outside and carefully loaded on a waiting transport, as on a given signal a small group appeared as out of nowhere. Alarmed some of Vespian soldiers draw their guns but he quickly shouted orders to stand down, the last he needed was a provocation. One on the figures approached him with a confident poise, despite being heavily outnumbered. Vespian however knew better. “Well, well, well, the little magos hold his promise, who would have guessed? I must say you do find new ways to surprise me”, the voice could turn the blood to ice in even the bravest of men. But Vespian controlled his feelings, he had always been good at that when needed, despite others opinion on the matter. “ Glad that I still can do that, I take that as a compliment...”.
Carahil just gave him one of those smiles a hungry wolf would give to a corned prey. She then gave some orders and her men took over the transport that slowly started to move.
“Your colleges won’t mind that you’re assisting me?” Her voice was just a little teasing. “They’re not here are they? He tried keeping the bitterness out of his voice. He did not really blame them. They were no fighters, still during the revolution it had been all for Damasa and now when their country needed them the most they weren’t here.
“No, they are not, which simplified things for me”.
She was quiet for a while before speaking again.
“I must say I was a little surprised you didn’t tried to claim it for yourselves back then or at least tried to negotiate a deal with me.”
Vespian took his time before answering.
“It doesn’t interest me enough to make it worth the effort”.
“Pity, I would have enjoyed it.”
Vespian choose not to comment on that.
Then without saying anything Carahil started to move, but stopped for a second, and turned her head slightly.
“Better get moving. I owe you a favor, use it wisely... little magos.”
And then she was gone.



Saturday, April 3, 2021

Memories

 Julian was driving thorugh the city on his mono-bike. During the nighttime the traffic didn't seem as dense as during the day, but it was still there.
Nowadays the cities seemed to never sleep, always to be busy...
Well one good thing with had been the notice that the robotic archive had been installed in the warehouse.
Vespian had been busy but Julian had at least managed to get Mehred out and to meet him at his warehouse.
The feel of combining the old books, all the old knowledge and to preserve it with new technology almost made Julian feel young again.
Getting out of the most busy areas and the worst noise Julian activated the most basic heightened senses and speed up the monobike. While he himself moved faster it seemed like the world around slowed down. All the stress and bustle melting away, somehow returning back the the old slow tempo. Sometimes he missed the old times...



The Challenge

Seventieth floor and then further up with another elevator. The group walked through the garage hall with silver between them. Deco's thoughts were focused on the target and the group of guards in front of the elevator door he had only reflexively observed, appreciated and continued to monitor, without actually devoting a thought to them. It all happened on a routine while the thoughts played around what scenarios they might need to be prepared for when they reached the top of the spire. Without really reflecting, he made a confident comment to the others in the group that they would not kill anyone who was not Beastmen, a statement that he himself was surprised when he thought about it.
And then all of a sudden he was face to face with the one who seemed to be the leader of the gang. The man looked unthreatening and his gang, albeit armed, Deco dismissed as a real threat. A rage went through his body, as if the last thought had gone a strange and unnatural path, as if the phenomenon of dismissing any threat was new at all. The group's security and backing was so strong and the thoughts at the end of the trip so pressing that Deco ignored his warning bells and instead met the man's gaze. Assured of Hatchet's powerful figure, Ratman's combat experience and tactical thinking, Dai-Kau's lethal efficiency and Loric's quick trigger finger, he did not doubt his group for a second. This was a trial, an insult to him and the group. The men standing in front of them thought they were more powerful and more entitled to the means of transport than they were.
The anger shifted and changed to a loud warning alarm on all frequencies but it was too late now, Deco and his opponents had locked their horns in each other and this could not end with him giving up. They would learn what it meant to stand in the way of "the Birds of Prey". 

Friday, April 2, 2021

Commander's Conundrum

"Still no response?"
"No, commander," responded the neuronav.
"Keep sending anyway."
"But why won't they answer?" asked lieutenant Loreli. "From all readings it's a Union ship."
"Because they can't hear us."
"Uh, there are no problems with the communications servers, sir," said the neuronav.
"Not with the servers. They are jamming us."
"What? Why?" asked Loreli.
"Your guess is as good as mine. Perhaps they are just passing this sector and wants to keep their presence a secret from other ships which might hear us. Perhaps there is someone onboard they want to get hold of."
"If that where the case, why haven't they contacted us for a transfer?"
"Perhaps its someone they know we wouldn't hand over?"
"Sir?" Loreli looked puzzled. "Who onboard would warrant a battlenac for capture?"
"I don't know. It's merely a possibility. Pilot!"
"Yes, sir?"
"Prepare defensive measures and generate a starting code for all phoenix avars. And scramble the pilots."
"Yes, sir!"
"You think they will -attack-?" asked Loreli with disbelief in her voice. "Wouldn't be much use for us to do anything - they could disintegrate us without a sweat."
"Indeed. And the fact that they haven't already done so suggest that there is something else that they want. So I intend to be prepared."

Sunday, August 30, 2020

GM Diary: Justice Wanted


It was a strange thing to realize that while most players (to my experience) choose to play characters who considers themselves to be righteous they had one hell of a problem adjusting to being officially recognized as such. On more than one occasion clandestine options where being discussed before everyone realized they could just demand or acquire access/resources or whatever it was that they needed through public channels.

Setup

What I wanted to explore in this campaign was the life of upstanding citizens of the Union and how society seemed from their perspective. To add quite a bit of contrast I wanted to explore this both from a dystopian and an utopian perspective, as Union cities vary greatly in both prosperity and reputation. For the dystopian perspective Merm City was the obvious choice; for the utopian one I picked the city of Gothmor. 

In most Age of Information adventures the players have in someway strived to work against the system. Here the situation was to be the exact opposite and for that reason all characters where to be Union arbitrators; law enforcement officers something akin to Judge Dredd. 

As a final challenge I decided to test the players' flexibility by having a plot involving an arbitrator commander as the bad guy. I imagined that the characters couldn't really get to him without working slightly outside the very system they were set to uphold; he would simply be too good at covering up his own tracks and using his position against them.

Development

The characters started out in Merm City where they faced crowd control challenges and criminal gangs and where introduced to a very cynical frame of mind. It was a (fun) challenge for most to suddenly be the ones with the law on their side, but still having to wrestle with moral choices due to societal segmentation. This was then sharply contrasted as the characters were transferred to the city of Gothmor to investigate a series of murders with suspected links to Merm City. Very different from Merm City, Gothmor was a pristine place with no slums, little apparent poverty and a rooted respect for law enforcement among most citizens. 

The players had to adapt both to the new perspective and the shifting setting and unfortunately I think I brought this on a bit too rapidly to give room for the roleplaying to catch on. But nevertheless the characters progressed in their investigation of the murders, but never really seemed comfortable enough to step outside of the established procedures. 

In retrospect I have mixed feelings about this campaign. Mostly I think this is because how it all ended. I had prepared an ending scene in which the characters could choose to side with one of two arbitrator commanders, one bending the rules for good, the other (the villain behind the murders) for his own gain - though they couldn't know for sure this was the case. In the end the characters choose to walk a middle ground; refusing to bend the rules for unclear reasons and thus ended up without allies against an overwhelming foe. To their credit they survived, but for the players it was a big anti-climax to find themselves without much closure beyond my explanations off game. 

On the plus side, I don't think I've played a single Age of Information campaign since when a reference to this campaign haven't been brought up. Having an understanding for the arbitrator perspective both for me as a GM and for the players have been very valuable for deepening our understanding of the world we're playing in. Thus Justice Wanted was a wonderful reference and I would love to return to the setting again with players now familiar to the challenges ahead.

Thursday, August 8, 2019

GM Diary: Project Synapsis


Unless I'm misstaken, Project Synapsis was the first campaign I ran in the Age of Information. At this point the rule book was still under revision and I remember quite a lot of the gear lists grew rather substantially during this campaign...

Setup

Set in the gnomish city of Noravon with some 75 million inhabitants (mostly humans) the initial plot was for the characters to be recruited by remnants of the Order of the Falcon (an order of assassins and spies from previous Centuria ages, still active in the city) and given high-profile clandestine missions to accomplish. The whole setup was fairly inspired by the Shadowrun setting - though unlike Shadowrun there's less place for sword wielding samurai and magic is not so overtly used.

This is usually how I begin a campaign: with a concept idea with some thought through realism. I choose a mission approach because its easier, from a story perspective, to handle players not being able to join a particular session.

The next big obstacle to tackle is group cohesion. From my experience the best roleplaying requires a balance between internal conflicts and cooperation. Obviously you don't want a group that will tear itself apart from internal strife (at least not for campaigns...) - but equally bad for story telling is a group where everyone just stick to their role and never interfere with the others. But yeah; its usually the conflicts that become a problem...
In this campaign there was an additional dimension to this issue. As the characters were recruited by the Order of the Falcon it seemed likely that a) the Falcons did a thorough job in assessing the people they planned to recruit b) the Falcons would pretty much kill off any team that did a poor job. Thus I felt it very important to get the group cohesion as right as possible directly from start.
The obvious path to achieving this would have been to let the players in on the story and have them design their team together - but I didn't want that. I find there is too much roleplaying to be had and experienced in that first encounter between players to take it away. Also the uncertainty about what business they are getting involved in adds for better playing.
The route I took was to run a single player mission with each of the players right after they finished creating their character. Not only did it give me good intel on each character but also gave each player a chance to test out their skills and really find out what their character was good at. It took more time obviously, but was worth it all the way.

The crew

The characters that emerged during this campaign deserve some space, so I'm going to give it to them. This was one of the few campaigns were I really experienced all characters growing; picking up skills and challenging some of their own viewpoints.

Deco

Darnell Lambert, shifter name Deco, would end up leader of the new team. A mind for details (not to say pedantic) and slightly paranoid, Deco always emphasized the planning phase of any mission. Preferring stealth he avoided violence when he could but was lethal when required. He used quite a lot of drugs - both as performance enhancers and for recreation after a mission. During the campaign he would develop from proficient spy to nigh-undetectable, brooding assassin. 

Loric

Loric Winkler was a talented but somewhat laid-back hacker, who also tampered with hardware. His role as the group's techwiz was quite given right from the start, but an interest in heavy weaponry and robotics would provide plenty of flavor on multiple occasions. Its easy to get stuck in improving on what you're already good at with a character like Loric, but he successfully developed new skill sets during the campaign and put them to good use (suppressive fire wasn't one of them).

November Sun

Renna Moneaux, shifter name November Sun, was a middle class wage-slave working in the underworld mostly as a rebellion towards the rule-governed corporate world that otherwise occupied her life. Unlike the other members of the group violence terrified her and she wasn't very good in social situations either. What she lacked in these skills however, she more than compensated for with her brilliant knowledge. Her speciality was cybertech and medicine, though she was generally good with any hardware and electronics. It was a very brave choice to play a character like Renna in a campaign of this type, but she provided so much depth to the group. She was a constant reminder to how most normal people reacted to violence of any kind and I believe strongly influenced the group to stick to low-profile solutions whenever they could. 

Ratman

Jack "Ratman" Reacher was a low-ranking security officer employed by Mashnar Security Corporation - one of the major such corporations in the city. He moonlighted as muscle for the simple reason that he needed the dough and his in-depth knowledge of security setups in general allowed him to do so quite well. When he couldn't bluff, talk or walk through an obstacle he was also more than proficient in a number of firearms. Naturally he became the group's fighter, but his corporate background coupled with a very vivid family description (wive and three kids) gave him a depth many characters (to my experience particularly fighters) lack. He would form sort of the backbone of the group and had a very interesting development when reaching the point where the money they earned more than covered the reason he was working a double in the first place.

Dai Kau

Huang Sun, shifter alias Dai Kau, was to most a respectable businessman - a facilitator working for a mid-sized economics corporation. However, part thrill and part gambling debts had pushed him into an underground career as well. A social player he knew how to deal with people and to weigh costs to profits. Despite this he had a rather low profile within the group - preferring to play out his social skills when needed rather than live and breathe by them. As an avarai (different etnicity to the other characters who are all goths) Dai Kau brings some interesting connections to the group. Through a personal side quest involving his family he is probably the only member of the group to actively choose to leave a "normal" life behind and submerge himself totally in the shifter life. 

Playing the game

As a Game Master, the most effort I put into this campaign wasn't into the main story itself. The main story was pretty straight forward; a corporation had stumbled across an enormous dormant dragon within a mountain far to the north. They sought to implant technology into its brain in order to extract information from it. One of the leaders of the Order of the Falcon had uncovered some intel on this operation and was eager to learn more, but without alerting her peers. Hence the characters were employed to collect data but without being given any real insight into what was going on.

So this story could run its course in the background without much work. Instead what I probably spend the most time on was keeping tabs on each characters' private economy and, for each in-game month, writing a little text about things that was going on in a character's private life and accompanying this by news bulletins about things that might or might not relate to the overall story. This turned the whole campaign not so much into an action adventure but rather a sort of documentary on the lives the characters were living. From their eating and sleeping habits, landlord problems and family arguments (some more serious than others). The depth this created behind each decision was incredible and is probably the reason why I still, more than 4½ years later, still love to incorporate or reference these characters in other campaigns we play. 

I believe I've written lengthy enough on this subject now. As for the story the characters would eventually shut down the whole dragon-brain surgery operation - but not before that same dragon had been awoken. This would form the plotline for the sequel: Will of the Beast.

Quotes and comments

These quotes and comments have been collected from the players who took part in the campaign.

"...One of the most difficult jobs we've made but we pulled it off perfectly. At least until we reach the vault; Ratman forgets to reach for his scramble grenade and Sun informs everyone that the guard turrets activates if they detect elevated anxiety."

"Deco's stated philosophy of not killing people - followed by someone getting killed by Deco."

"It was fun that everyone was so engaged in their characters and regularly posted texts where you got an insight into that character's life. Many were quite secretive, but the texts kept the door open for us to watch."

"We are to kidnap a gnome protected by heavy security. How do we solve it? We exploit his passion for avatar games and pretend to offer him a place in the big league. He practically comes running to us after having ditched his own life guards. We capture him without leaving a single trace."

"My best memories are the relationships between the characters. How Deco tried to control the group by ordering Ratman to take off his hat. I remember Deco hiring Sun to surgically implant a drop stabilizer in his body, done in her storehouse. I remember Loric's reoccuring scornful comments to Ratman, Sun's and Loric's tech race and Dai Kau's mystical relationships." 

"Deco is the character I have felt the most for. Thanks to a great depth in private as well as professional life he became alive. Drugs, the monobike, the flat, the secret locker, the contacts and the feeling of endless city around him and how he was but a drop in the ocean was epic from a roleplaying perspective."

"Remember that half [of one] mission was for the group to prevent Loric from blowing things up. The other half Loric used to invent the computer virus 'Sesam' which could later be used to open all the gates in the area so we could merge with the crowd and just walk out with everyone else heading home from work!"
"Ratman is the most vivid character I've played. That he had a family which he loved and wanted to give a better future gave him huge depth and complexity. It also made it challenging to play the character as he lived a double life. Also it was impossible to put everything he earned to improve the character. I remember when we got a big paycheck and everyone else planned what cool stuff you should buy. I bit my lip and placed almost every credit in the children's education savings account."

"I remember scenes where we drove detours to shake pursuers, long planning meetings in the secret hideout and cleanout of autos we've used."

"I remember Ratman's promotion. Fun in a personal way. With an upcoming promotion at the security corporation Mashnar, Ratman's life is being reviewed by a very thorough gnome. Afraid that his double life would be exposed, Ratman calls in his colleagues which plant evidence that the gnome is stealing corporate secrets from Mashnar. The poor devil was gone very quickly." 

Sunday, September 23, 2018

Magic Elite Skills

Just pushed out a small update of the Age of Information rule book, adding elite skills for the magical disciplines.

Note that these additions aren't yet available in the character creator.

Wednesday, July 4, 2018

Developer Diary: Magics!

Its been quiet here for a while now. Summer times and new habits means Centuria is currently a little less prioritized - but certainly not forgotten!

As a small proof of this: here is an additional module - adding some new magic rules to the game! These rules deal with advanced rituals (beyond level 10), add some rules for large research projects (can be this other than magic) and also introduce improvised magic and performer magic skills! As usual you can find it on the downloads page.

https://www.pinterest.ca/pin/440086194829604208/?lp=true

Wednesday, October 11, 2017

LinCon 2018: Cyberwolf

The last few months have been a bit busy on this side of the screen. Thus frequent posting here just haven't manifested as intended - but there is still hope for the future.

What has been happening with Centuria is some preparations for LinCon 2018. The idea for next year is to host one adventure for each age. Standard roleplaying but each adventure introducing a campaign which will be available for download after the event. That said the intention is of course that it can be enjoyed as a stand-alone experience.

First out is the adventure for the Age of Information (a bit backwards, yes), called Cyberwolf:

The first feeling was cold, then wet. You were naked, lying in cold, flowing water. A sharp light suddenly blinded your eyes.
"This one is alive. Hello! Can you hear us?" In the darkness beyond the light shapes became people...
They were scavengers of the undercity. They introduced themselves as Aiko, Mithradates, Kazane, Bacara and Alexander. They managed to find you some ragged clothes and promised to bring you somewhere warm. But you could only listen half-heartedly, because other things were requesting your attention. Memories of pain resurfaced, but you couldn't tell how long since. And you had cybertech of which you had no memory... What had happened?
There were others too; unfamiliar faces who seemed as puzzled as you were. But all your thoughts were interrupted by a change of scenery.
"Behold! The Hideout!" said Alexander with a dramatic voice.
And the narrow pathway you had been following widened, revealing a huge space only dimly lit by a few electric lights. High above a walkway was barely visible. There were people here you could tell immediately from the noise. Colored lights and makeshift tables created a small marketplace, running along a vast indoor basin. The inhabitants eyed you suspiciously, or at least with interest. You took it in slowly and as your mind began to settle you realized this would be your home for a while. For the first time you turned around and faced the gazes of your companions. Had they been through the same thing? What did they know and who were they?
Interested? Keep tuned!

Wednesday, March 1, 2017

Kragor the Merc: Epilogue

Yeah, yeah, I know you're wondering what happened next. But just so you all get it: I'm a merc - not a fucking loremancer. I don't got all the details.

From what I pieced together it wasn't a flawless victory. GERO had been looking for something out there - some elvish ruin or artifact or whatever. And in the end they got it. But on the other side they took a heavy punch too; our little party must have put them back a few weeks and a girl I know - she's the silent type - apparently cashed in big on assassinating the heads of the corporation. So Dormicas is pretty much back the way it used to be - with bad jobs from many corps and everyone fighting over scraps and all that. But its the way I prefer it to be. I guess GERO still made a shitload of money on their grab but hey, its not like I would have gotten it anyway; or the people of Dormicas for that matter. It would still just have lined the pockets of some Union bigshot 2'000 kilometers away. So who the fuck cares?

It would be the end of Freelance, at least as we knew it. Juron had seen something dark in himself those last days at GERO and apparently wanted to continue on his own journey. Can't say I ever really liked the man, but I wish him luck none the less. The Falcons went away of course and for the rest of us sticking around and throw a welcome-home party to the Demon's Head just didn't suit any of us. So we talked about just selling the place and move somewhere else, set up a new shop and start over. At least for a while. The big city will always have its lure. But long story short, that's how I ended up in this bar in this little town. You better believe it.

And if you ask me to repeat anything of what I just said ever again I'll nail your head to the fucking ceiling. Ed's the guy for repetitive blather. Me; I prefer the silence.

...

Kragor took a good look around him before he continued. He wanted to be -absolutely- sure no one was following him when he reached the locker.
A few moments later he found himself in front of it - a door exactly like the 20'000 others in the storage facility, and that was just one of the floors. He took out his digital keycard and entered the 10 digit code. He opened it, left a small parcel and then closed it again.
A minute later he was gone.


...


The door to the small shop opened and shut quickly. Keria finished her meal and went to deal with the customer.
"Kragor? What are you doing here?"
"Saying 'goodbye'."
"So the shit has really hit the fan?" she gave him a disapproving look.
"No, it hasn't. I'm just tired of the city for a while."
"Never thought I hear -you- say that."
"Goodbye Keria. And good luck."


...

"Hello sis."
The half-orc woman almost spilled her drink.
"Holy shit, is that you Kragor?"
"You don't recognize my pretty face?"
"Haven't seen your pretty face since you were 12. You need money or something?"
"No."
She gave him a scrutinizing look. For once he didn't put up his façade.
"By all the cursed devils... you're just here to see me?"
"You disapprove?"
"No, but well... you know," she switched to her sarcastic tone, "if the kids would see you they'd have nightmares for years."
"I won't be staying long."
"You know I didn't mean..."
"Don't worry. But I'll be heading out for a while. But I'll be back."
"I've never trusted you when you'd said things like that," she grinned at him but he could also see a slight mist to her eyes.
"I got 30 grand put away in a locker in downtown - I'll be back alright."
"Finally struck some gold, eh?"
"Eh, yeah, you could say that," said Kragor, for the first time feeling a bit uncomfortable about where the conversation was going. "Even got some extra."
He handed her a small credstick.
"I don't want your money Kragor."
"Its not for you - its for the kids."
After a moment's hesitation she nodded and took the stick.
"Goodbye sis."

...

Kragor stood before the unmarked grave.
"You knew it would end this way, Kronaug. One cannot be stupid and criminal for very long."
Though he knew it was true it didn't feel quite right as the last words to someone he'd known for so long.
"But you died for a good cause, I think. It could have been worse."
He turned and walked away.

...

The night air was cold and he was surrounded by trees. In the distance the dark water of Noldoa-Seni reflected the light of the stars. Between him and it lay an ugly little town; most lights out at this late hour but still a few chimneys poured dark smoke into the air and some moving lights could be seen reflecting off the buildings. Kragor didn't believe in happy endings and he knew that one day - probably not so far off - the town of Sodor would feel too small and the lure of Dormicas would draw him back. But right there, right then, he felt quite content.
"And once I put my shotgun to your face, Dwavor, I promise by the gods I'll be happy for a full day."
Whistling a tune, the scarred half-orc started walking towards the town, the auto-shotgun resting on his shoulder.

Kragor the Merc: Not just another run

It was the longest and most hellish countdown of my life. I've worked for some pretty fucked up people over the years, but seeing it on a grand scale... people never cease to amaze, that's all I can say.

We did jobs for GERO for a week - mainly patrolling the area and driving other people off the land - waiting for the damn Falcons to give the go sign. Every time I saw Boyan my trigger finger itched.

Then came the day, or rather evening as we had already pulled a full day's work. The hot-shots from GERO showed up and picked us for two top-notch escort vehicles and sent us off to a pick-up site. Boyan and a lady friend of his with similar levels of empathy was calling the shots and split us up between the vehicles. To my disappointment I get to go with the lady. With me was Juron, Erza and Lucas.

The drive to the pick-up was uneventful enough and would prove our only chance to get some sleep for quite some time. The place seemed to be some type of old facility - probably abandoned due to a fire. There were quite a few other mercs there, watching as we arrived. A truck was added to our convoy and we took position behind with Boyan and his team in front. Another long drive awaited - but now we were instructed to stay sharp.

I saw something behind us, probably because I expected to see it. Juron appeared to notice it too. There were at least two monobikes following us - and I could swear it was Hawk riding one of them. What followed wasn't a high-point in my career as a tactican, but I guess after the Falcons keeping us in the dark I wanted something to happen. I alerted our superior to us being pursued and she ordered the vehicle stopped and us to move out and take up positions. I wasn't the only one to be trigger-happy it seemed, for practically as soon as we'd gone out Erza gave the word to terminate our leader. Juron was quick on the notes and despite whatever job GERO had put into her she went down in a few seconds. The driver, who'd seen what had happened was shocked and I guess not to leave any loose ends we put him down too.

As Hawk and her companion rolled up they pointed out that we'd put ourselves in a bit of a conundrum. They wanted to know where the current cargo was heading - and GERO would probably have some difficulties trusting us given what had just happened. To be frank, I didn't give much of a shit: I had just got the opportunity to hammer someone who deserved it badly. The fact that the Falcons didn't tell us what they were planning was their fucking problem - we did our best with what we were given. On that note I called in and reported the casualties. Boyan sounded less than convinced, but told us to stick to the mission. I took over the driver's seat and soon we had caught up with the truck.

We drove for quite some time until we reached another installation which reached into a mountain side. It looked mostly like some type of mine with a few hastily constructed buildings with a small concrete wall with a watch tower protecting the entrance to the mine itself. We were taken to the barracks but weren't given much rest. Boyan came around and picked out Erza. I wanted to follow to see what was happening, but at the same time I didn't want to jeopardize our position further. But a few minutes later Boyan was back - without Erza - and this time he took Juron. It was clear some type of interrogation was going on and as I knew deception wasn't the prime skill of everyone in our team it smelled like trouble. Charles, speaking for the Falcons, agreed but insisted that he attempted to rescue our team mates while he tasked me, Ed and Lucas with blowing up the entrance to the mine.

We didn't get far until we were set upon by Boyan, who silently knocked Ed out of the game. Our excuse that we were just out to take a late night shit didn't quite go home and he tried to put his knives in Lucas, who elegantly backed away. As for myself I had been prepping for this moment for a damn week. The shotgun was in my hands almost before I knew what was happening and I pulled the trigger hard, basically turning the bastard's arm into minced meat. It didn't stop him and instead he turned his focus on me, but I had expected this should he survive and managed to dodge every attack he made. Next thing Lucas perforated his skull with a well-aimed shower of magrail bullets. Unfortunately my shotgun fire had put the guards on alert, but in that moment I was way too high to feel down. I put another round of bullets into Boyan's corpse before we dragged the unconscious Ed into the woods and started to make our way towards the mine entrance.

We managed to find some sort of mining vehicle which we used to create a ramp over the concrete wall. Inside we hid in a shed which proved to hold just what we needed: large cases filled with explosives. Unfortunately they were securely locked and while we managed to bring them into the mine our best option seemed to place them and then fire away and hope it worked. At this point the Falcons made contact and provided a better option as soon we had Hawk at our side.

Apparently the others had been busy, for our supposed sniper cover was busy elsewhere. Good thing we had a sniper of our own. Once the charges were set I made a run for it, while Lucas did a good job in taking down anyone posted in the watch tower. I understood from our com-channel that there was a communication disk that needed to be taken care of before we could call it a day and apparently that was what all the fighting outside was about. I saw a couple of guards near the disk and decided it was a good time to play a stupid orc, so shouted something about explosives in the mines and sabotage. It got their attention but before I could capitalize on the situation someone shouted "Juron, Fire!" on the com and that could only be translated as 'run like hell'. The com disk exploded in a million pieces as I threw myself towards the ground. Soon after the mine itself went 'kaboom'.

Even then, there, lying on the ground with bullets and small pebbles flying all around and pieces of broken equipment burning it felt like a B-rated action virex. But it was a virex approaching the end; those that needed to be put down had been put down and that which needed to be blown up had been blown up. Affected by this strange feeling the next couple of minutes felt like everything happened in slow-motion, with every sound as heard through a wall or a pillow over the ear late at night. But soon we found ourselves in a terradyne, driving away - back towards the city.

It would be the end of the adventure.

Friday, February 17, 2017

Kragor the Merc: In Service of the Enemy


I know you listen to my stories because you find them amusing. Well, this time there's nothing to be amused about I can guarantee.

The big plan had been set in motion. The Falcons had given us instructions and a high-tech biomod - supposedly to protect against some mind-controlling stuff GERO was employing. We had accepted GERO's offer for work and after getting Charles to baby-sit us we were to be picked up. The whole thing was just like some boot-camp scene from a B-grade virex. Big truck rolled up and we climbed into an almost full transport compartment. Seemed GERO had managed to lay their hands on almost every merc in town...

It was a short journey to the assembly area where we watched the suits make up some plans. Also we spotted a familiar face from GERO's grand opening on the news channel - one of the high execs who apparently came down to relay some orders to the suits. Abriel's bodyguard was also there but it now became clear who she was really working for. The plot thickens.

There was a long drive to take us from the city out to the research facility. There wasn't much else to do, so I observed as much as I could. This continued until we reached  GERO's little paradise installation out in the middle of nowhere. We were taken on an outside walk to reach our quarters, which were at the rear of the facility. Every step sickened me more and more as I saw more of this facade. Inside the less flattering merc quarters we were called up and sorted into cells. I say cells for that's what it were. The facility was a blend between a prison complex and a damn storage tank for lab rats. It would soon be clear that was exactly what we were considered to be as we were put through some psychological evaluation, suspicious medical exam and fitness tests. I played the stupid orc - people generally didn't question you being a stupid orc - and continued to observe. Unsurprisingly, we were observed in return - but Ed managed to find what he believed to be a blind spot for the facility cameras. Certainly something to keep in mind.

We were also introduced to the less pleasant elements of the place; the team leaders were with all certainty the very same escaped criminals we'd spent some time looking for a few months ago. Seemed some had survived the Falcon's sabotage of their facility. Whether because of this or if it was just a personal trait I didn't know, but they didn't hesitate to kill people. Saw it happen right in front of our eyes and the mercs accepted it like a bunch of school kids.

It was nothing compared to our first job though. It was late and most others seemed to be sick from a biomod administered during the medical exams. For us it was more like a serious itch and we did everything we could to keep us from scratching out skin off. Apparently something important had happened and our elated team leaders noticed we were still up and going, so we were chosen. At that time I was glad to get something to think about and also an opportunity to learn more about what was going on. I were quickly to regret those thoughts.

We were lead by a total psychopath called Boyan and the mission was to eradicate some overdue settlers on what was claimed to be GERO's land. I knew there was little to do but to look professional and get things done - if I didn't do it someone else would. I just hoped the rest of the team had learned enough of ethics in the Fringe to get through this with their wits intact. Or at least not sustain more damage than they already had...

Juron and Charles were designated to sweep the ground while Lucas were to put down any stragglers. Me and Ed were simply to provide backup if necessary. For my part I would be keeping an eye on Boyan.

I won't go into details. People were murdered that night, but I learned some lessons. Juron is like a child when it comes to boundaries - whenever someone pushes he'll get interested and pulled along. Must learn to do that; it seems the only way to affect his actions in a profound way. Then there was Boyan. He was, what I can only assume, genetically improved to a level only comparable to his level of mental degradation. I had always kept myself professional in such matters - with a few exceptions - but this guy quickly made it to my list of people who need to die a horrible death. The toughest decision in the coming weeks would be if that should happen sooner or later. The Falcons might have hired us but this job was for a good cause after all...

Wednesday, February 8, 2017

Kragor the Merc: Grand Opening

If someone would have asked me if I believed in fate a week ago I'd say 'no'.

Well, I ought to keep to the timeline, right? We were leaving the undercity with three truckloads of gold, driving like crazy past - and sometimes through - gatherings of subdwellers, trying to navigate our way out. The fire and explosions from the robbery - for that was all it really was - felt very close. Then we left the tunnels behind...

And it was still daylight. A few blocks later we hit normal traffic and instead of the mad driving we just flowed with it. The heart was pumping and screaming while the world seemed to go in slow-motion. I guess this is what Juron craves - at least at times. It was oddly comforting.

We left the vehicles at the designated drop-point and then headed out. Joline was nice enough to select a meeting place nearby, so we collected our payment, paid off on some debts, and then headed back home. Someone was watching and I wondered who. It seemed a bit low-profile for the arbitrators and from Joline's reaction I figured it wasn't she. Was it one of GERO's assassins keeping us under surveillance? Little did I know...

Juron was left at the medbay in what seemed a routine part of any mission. He'd taken a gunshot wound to one eye but fortunately it didn't look critical. The rest of us just headed back to base where we went through the pickings Hawk had collected. Coupled with 24k in cash it was a good pay. But the question kept coming back: what was our purpose, why were we doing this? I guess I wanted a reason for the killing. Old man problem.

I didn't get any answers of course - not even after a night out with too much drink, which for once felt like the right thing to do. The following day was back to the question of what would we do next? And there it was on the news: GERO opening some new research facility out in the wilds. Promised to make everything good and bring us all to happy-land. In my experience if you heard shit like that on the prime channel you ran for it. But I'd grown tired of running. But it was about time we learned what the fuck was going on. Time to contact my good friend mr Blackbourne and hope he kept up with things. Indeed he said we should meet and discuss - which probably indicated major shit was going on. This state of affairs was confirmed by job offers being at an all-time low.

I learned a lot from mr Blackbourne a few hours later. GERO was taking over town, more or less. Slowly, over time, they've bought themselves a majority in most major corps in the region. Then there was the rumors of the encampment for escaped criminals, the assassinations by Abriel's "body guard" and of course the defector K... yeah, it looked serious. I tried to leave a hook with Blackbourne - his family was rich and influential and they probably wanted GERO cut down to size.


Back at base I... well its hard to describe really. There was a grill. And then... there was fire. From a top-floor window in the Freelance building. With his heavy flamer Juron turned a dead cow (or whatever it was) into a meal faster than the damn breakfast machine could deliver a bowl of snot. It was hard not to have a party after something like that, but sometime during the evening I shared what I've learned. I don't know exactly how things played out after that, but at some point I noticed Hawk taking Erza outside. There was definitely something fishy about her so I followed. It turned out she was working for Sam - our mystery savior from the fucked-up weapons high-jacking. And Sam had a job for us which involved taking on GERO somehow. For the job itself we would have a meeting with someone up the ranks, which seemed reasonable. But also we would have to make sure that the Demon's Head were too occupied to take any job offers from GERO. It was definitely a selling point for me.


The following morning was spent on an evil plan. The only sort of job offers worth doing which was still coming in was for Dukkha. So for that reason - and some more - it seemed natural to send the Demon's Head there to earn some creds. For a couple of weeks. He. Listening to Erza giving the news to Krelik would keep me warm inside for many a cold night.

Later that evening it was time for our meeting with Sam's mystery organization. We were lead to an odd, hidden away roof-top installation in the blocks. Clearly someone had both cash and the connections to get hold of some advanced tech. Keria would have drooled at the sight. So we got an introduction, a slight show-off as the bastards had hacked my tracking dots to keep us all under surveillance - and also news that they had already found and taken care of that rumored prisoner encampment we've heard about. So what did they want from us? I almost laughed myself to death when I heard it: we were to infiltrate GERO and wait for further orders. The irony being we had ourselves discussed exactly such a course of action not too long ago, and here we were. It was going to be difficult. It was going to make a difference if indeed these guys were bent on taking down GERO as they claimed to be. And it would by all hells be damned well paid - of that I would make sure.

So suddenly we were doing something. Something that mattered. And there was someone to pay us for it. I had looked forward to this for some time. And it seemed I've been led to this place even when I seemed to choose otherwise. If someone would've asked me if I believed in fate now I'd still say bloody 'no'. But it had me thinking alright...

Friday, January 20, 2017

Kragor the Merc: A truckload of gold


Did we break it or make it? By all standards we must have made it, but why doesn't it feel like it? Let's back up a couple of days...

When you're about do go up against professional killers and there's 200k in the magic pot you prepare yourself. Thus the week leading up to the job kindly offered by the Clans was spent doing just that. We arranged maps and route details from a contact given us by Silence. The cargo: 5 tons of gold bullion painstakingly mined and now being transported from the central bank to the harbor by train, then to be offloaded to a ship heading for the mainland.

We spent the next couple of days staking out the vast part of the city hidden beneath street level where old and new tracks ran among the foundations of the massive skyscrapers. Also it was shopping time. I had no problems taking a loan from the Clans to fund this mission: if all went well we would pay it back within a week, and if it didn't... well then a debt would be the least of my troubles, regardless who expected it. I enjoyed fooling Joline into believing I was giving in to her manipulations and committing myself to the Clans. It probably wasn't necessary given she knew what job we were doing but... yeah, fuckit, she deserved a bit of disappointment later on.

We bought guns and explosives and a shitload of other stuff... rented autos and recruited some people. We had a hacker but we needed someone who could handle tech on the ground - so I got around to see Keria... It was some time since and she'd must have had a small shock when I showed up and asked for help. But I knew she still had a bit of adventure inside and the lure of gold works on most people. As an extra treat I offered to buy some cool model headsets and other stuff for the mission through her. She agreed to lend a hand. Second target was Kronaug... I'd done him one too many favors to have him dodge this one, so I decided to eliminate that possibility altogether. As further reinforcement, Ed recruited a smacker named Charles through grandpa the dwarf and Erza recruited Hawk from Freelance. Erza herself however would remain back at Freelance - providing a plausible cover story and if necessary coordinate with us once we made our escape.

Surveying the expected route we learned that there were several complications. Firstly, the place was a maze and very hard to navigate. Secondly there were lots of unfortunates living down there and thirdly the open terrain did not fit in with our expectations and tactical planning. We would have to pick a spot for our assault with care. We found one in a narrow tunnel section located next to a side track in which we could hide our vehicles and prepare ourselves. We waited for as long as we dared to allow any surveying units to pass unhindered before we got to work. The far side of the track we rigged with mines, then be blew up the tracks themselves and built a small wall of rubble a bit further ahead to prevent the whole train from crashing at max speed. After all, we needed to be able to offload the cargo with ease.

The upcoming battle was now only minutes away. Juron had handed us some stereo packs and together with a bit of vitagel it made me feel prepared. That familiar nervousness came about and I went through the battle in my head. Ed, Hawk and Kronaug had been fitted with ballistic shields and would form the front line. Me, Juron and Charles would supply the heavy fire, with Lucas providing sniper support with his brand new magrail and Keria being prepared to handle any difficulties of a technical nature that might arise. I expected a battle similar to last time we tried something like this; well-trained combators with shotguns or automated rifles moving in formation. They would face a moving wall and the wrath of the shining heavy flamer firmly held by Juron. It looked outright evil. I had also prepared a little surprise in the shape of some electrified bolts for my crossbow. Hopefully they would be effective even against blokes in heavy armor.

Then was the sound of an approaching train. It was about to begin...

The train stopped pretty much as we had wanted it to and we advanced forward. But rather than the doors opening there were slids and hidden hatches... the train was a damn fortress. Being the one charged with the explosives I realized we must act fast or get bogged down here for far too long. So I left the relative safety of the shield wall and rushed forward, placing a micro bomb at the nearest steel door. I just managed to take cover under the train as bullets started flying and combators advanced out of the train.
From that point it was pure madness. Ed and Lucas kept communications tight over the radio in a fashion that would have warmed the frozen heart of any combator commander. Meanwhile Juron and Charles sprayed the train with fire and bullets while a mine detonated on the other side of the train. From my somewhat complicated position I managed to put a bolt in the leg of one of the attackers. Next a flashbang landed among us and broke the shield wall as Kronaug staggered. I detonated the explosive, which opened the door to the inside and while more attackers pushed forward from the back of the train I grabbed a grenade. Somehow it bounced and landed next to me beneath the train... I threw myself out just as a big brute in fiberplate brought down hell against us. I saw Ed being thrown to the ground despite his shield - apparently from the sheer force of the blow. On the ground lay Kronaug, bleeding from a wound in the chest he must have taken after suffering the flashbang - I saw little choice but to take cover behind him as shotgun shrapnel flew all around...

Then happened the strangest of things. As I dived in behind Kronaug and turned around I could swear I saw the fire from the gun pointed in my direction, I felt the sting in my chest and looked down as blood was pouring out of my chest, the world moved in slow motion... but in the blink of an eye it wasn't there. I was covered in blood, yes, but it was Kronaug's blood as his body had taken the blast for me. I pulled out my shotgun and blasted away at the advancing combator. Ed was somehow also back in the fight - which soon ended when Hawk with icy precision blew the head off of two enemies and Charles sprayed the rest with his assault gun. Somewhere in the back of the head was also a memory of Lucas' regular reports of enemies down. So we'd won...

Juron had taken a bad hit to one of his eyes and Kronaug was dead. Otherwise we were unharmed. Juron had left two people alive inside the train: the driver and some corp holding a case. Hawk took the corp aside and made him reveal any codes and intel he had before killing him. I shot the driver, though Ed tried to get in the way. He looked at me disappointedly but said nothing. It wasn't the time for a lecture on Fringe ethics so I didn't either.

I didn't look much at the rest of the carnage; I just wanted to get it all done. We started mounting our improvised cableway on which we placed small bags which we used to slide the gold back to the waiting cars. Hawk noted that there was a lot of top grade equipment to be looted from the guards. As we were one orc short with the loading we left her to it.

A couple of minutes later we were leaving to collect a full 200k. Any evidence left on the site was torn apart by a compression bomb. There had been a terrible price and Kronaug's death was on my hands. Yet I couldn't help but think that without a doubt the others who had died had been far better people than he had. He was a scum after all and though it was my fault he had died today I had saved his hide on several occasions - a death like this was to be expected for an orc like him. The others... they need not have died at all had I not come along. I could just hope that if the gods, provided they exist, really had watched they had been pleased by the spectacle.

Friday, January 13, 2017

Kragor the Merc: New Beginnings

I've learned not to be surprised in situations like this. Ok, Freelance's boss was heading out - now what? Both Demon's Head, Silence and Hawk where there. Keys and passcodes lay on the table and Erza moved towards them - only to be intercepted by Krelik. So that was how it was going to be.

About 30 seconds later Ed and Joshua where pointing guns, me and Jiang-Pfengh were holding grenades. Oh, and Silence had somehow slipped out of the building. Given this it was slightly unexpected to find ourselves in Elizah's office a few minutes later, going through the paperwork. Less unexpected was that Erza had apparently gone for the position of chief not so much because of her great managerial skills but more out of pride. I'm no paper-pusher but I know there's more to this business than meets the eye. Fortunately the common opinion seemed to be we should hire someone for the administrative stuff. Ed contacted his hacker/love-interest to get some suggestions.

Next thing on the schedule was to find some work. I lay forth my theory of GERO negotiator Abriel's "bodyguard" being involved in the fishy business we've been investigating. Yes, it would be a big gamble - but you couldn't go far without taking big risks. Particularly Ed seemed reluctant to commit without knowing the possible gain - a statement that in my opinion would get us no further than standard escort jobs until the end of time. A middle approach was decided when it turned out Juron had been contacted by Joline again; we'd check if Erza's contact Ruben would be prepared to pay us on learning the assassin's identity and then go speak to the Clans on the following day.

Me, Erza and Ed went to speak with Ruben that same evening. In hindsight it would have been better if it had been just me and Erza - just saying. As we had hoped to get a bounty offer on the assassin we were disappointed when Ruben decided it was too big for him with GERO involved. To see what we could get out of it I put forth the suggestion that we might know someone who could handle it - the assassin known simply as K. Ruben agreed it was worth investigating so we set up a meeting early the next morning and were offered to stay over the night as guests. As we were practically heading next door for our visit with the Clans we sent a message to Lucas and Juron, informing them of the situation.

The following morning K showed and even in an indoor setting it was immediately apparent he wasn't anyone to trifle with. He was prepared to kill Abriel's bodyguard for Ruben, but the price was 28k. I suggested I go talk to him as I didn't think we could handle the negotiation through Ruben anymore. I think K recognized me and I asked if we could think the offer over but he seemed to consider this a waste of his time. Given I came here to gain money - not spend it - I decided to decline. I knew this would lead to some discussion but I couldn't see how we would benefit from the deed in the long run. After all, the bodyguard was just one piece in our investigation - her death would not mean check mate.

After K had left we rested until Juron and Lucas arrived in the Blocks. The meeting with Joline was, as expected, more of a forced recruitment as it would appear she now had a hook on Ed as well. At least she gave us a number of jobs to choose from. Though dismissed at first due to our last experience, we eventually settled for an armed transport robbery. It had the best opportunity for cash - 200k in a best case scenario - and the guards would be armed and prepared for combat. Apparently this meant killing them were more ethical than killing some politician who probably kept hundreds starving and dying due to a lack of medical care. Well, I made it no secret I don't like working for the Clans but given the situation we're in it seems stupid not to go all the way. Either we make it or break it and I must say I enjoy the opportunity of finding out.

But the day hadn't given up all its opportunities yet - as we returned to Freelance we soon found Abriel (and that bodyguard...) knocking on the door. She wasn't offering us a mission this time but rather a full-time employment for several months. With so much options I couldn't help but wondering: how soon would things start to go bad again?

Friday, December 16, 2016

Kragor the Merc: A Way In, A Way Out


All in all its a fucked-up world. I don't know where to begin; the last few hours have just been insane.

So... did I mention I negotiated my first business agreement from an improvised medrack wearing no pants? Can't say it went according to plan because I didn't have a plan. This corp guy, calling himself "Sam", had shown up with no warning or invitation. Cocky and confident and damn near suicidal in pointing out how much we needed him. Somehow I wanted the world to know that this half-orc is on the edge now - push him and something big is going to happen. But another part of me cut in and did what it was supposed to do: get a job. So, long story short, Sam offered to clean up our records in return for a small favor, which was to take a job as escort but then track the final destination of one of those secret GERO transports. He talked about being a little morally flexible - but I couldn't see what the fuck he meant by that. As far as I could tell it looked like we could do the job for GERO and then get about our second task. No contract broken so no moral problem. We took his offer.

Erza and Juron showed up a while later with visible patching done by Rosina. Me, I was still laying half naked with Ed working on getting shrapnel out of my butt. There were questions but I hadn't got the strength for any more talk until that surgery was done. It would be a long night.

Once finally done it was very late, but I'd rather talk things through now than later - much owing to the fact that lying down wasn't the least bit tempting but I was still very tired and needed something to keep me awake. Grandpa's soup could only do so much. We talked for a while, first about what had happened and then about what was going to happen, or at least what we thought was. Ed also shared a note Angeline apparently had left in his pocket at some point. It seemed her sacrifice was more of a suicide. I couldn't make head or tail of it - why would she go through all this shit only to then kill herself? In the end we didn't find any answers to anything really, apart from that we'd do Sam's job and then take it from there. It felt strangely good to get it out though.

As Sam had predicted GERO turned up with a short-notice offer on an escort job. We did get premium payment so if we could only finish our little side quest it seemed as we could be getting back into the game after all. There isn't much details I'd care to share - but we managed to do everything which were required.

Payment in hand we returned to Freelance only to learn Elizah was heading out. For what purpose or how long she didn't say. So the future remains uncertain - that's the only thing I remain certain about.

Friday, November 25, 2016

Kragor the Merc: Showdown


There was some serious fire going on, indicating Juron had joined the fight. However, there were an explosion at the roof of one of the buildings where Lucas should've been and the heavy mounted gun sprayed the facade. There wasn't time to think about him though; Erza stormed out but went down hard as she ran into the two shotgun-armed combators I'd just evaded. As she fell next to our get-away vehicle it was all or nothing to get her safe; I lobbed yet another grenade and rushed forward as soon as I heard the blast... one of the bastards had gone but the other had taken the hit and I slammed him into the ground with my shotgun. A moment later the back door of the hover opened and I saw the barrel of a gun... I felt a sharp pain in my chest as I threw myself out of the way, only to be followed by a second hit to my ass - this was not going according to plan. You've been shot twice in the butt you stupid orc...

Out of nowhere Ed came calling - haven't been so glad to hear his voice anytime I can remember. I got a quick patch but in the end all we could do was to bail. I was injured but holding together; Erza was worse and after a small detour we managed to meet up with Lucas and Juron - the latter also seriously injured.

So, this was our time to fall... I've been through this a couple of times and if there's one thing I've learned about when the shit hits the fan is that its a good idea to not go where you're expected to go. So I called on old pal Richard Zima to have him fly us over to an open hospital. Rosina's good but there would be way too many questions. On route to our pick-up point we were chased by a response vehicle which were probably out looking for us. I cursed myself for letting Ed do the driving but there really wasn't anything to do about it. At this point the world just went mad. Angeline opened the back door and jumped out with a grenade. I didn't really see it, but there was an explosion, the pursuing vehicle went over... and Angeline was gone. Ed just pulled the breaks and ran towards the smoke but it wouldn't do any difference. I took the driver's seat and the others pulled him back in. A few minutes later Zima dropped us of at a hospital at the other end of town.

After the medics had dealt with the most critical injuries they wanted to send us back to Freelance as that was required by our insurance. I had my mind set on getting the fuck out of the way even if it meant paying for some healthcare on site, but Juron didn't catch my drift and there was just no way to explain it where we stood. Instead we all ended up in a waiting room as Erza was prepared to be transported to Rosina for surgery. There was a discussion on what to do next but everyone seemed to expect me to have all the answers. Fuck that; I take things like this one step at a time and right now I want to get the hell away from everyone that's probably looking for us right now. What we'll do tomorrow is a problem we can solve when we know we have a tomorrow to care about. It finally seemed as I reached Ed and he started to pull some strings - me, I'd used up what favors I got just to get us here. In the end Lucas too decided to hide away while Juron was set on heading back to Freelance. It bothered be I couldn't get heads or tails from the man as to his reasons. I was so tired of people not pulling in the same direction until I remembered that damn biomod we'd gotten a few months ago. It must be what's messing with my head. It wasn't my responsibility after all; I had to take care of my own hide. Erza would get the surgery she needed and Juron... well it was probably better for us to have him someplace else. At least the arbitrators wouldn't be looking for us, leaving only Ultra and possibly the Clans.

So me, Ed and Lucas left the hospital and took a cab. We were spotted but what the fuck could we do? Ed had arranged for that grumpy dwarf Grandpa to provide us with a temporary lodging. Boy was he glad to see us! No, no, he wasn't. Its a strange thing to see so much anger coiled together in a person that small. Well, we got served some food and Ed was just about to pick some shrapnel out of my ass when it knocked on the door. Had they found us already? I cursed the world for letting this happen when I had my pants around my knees, but I was too tired to argue. Let them come.

It wasn't them. It was a stranger - with a job offer. Since when did you get people hunting you down to offer you work after you'd just been steamrolled by corp security? Well, you'd better give me some answers stranger or I'll shove that job of yours up your ass along with a full blast of shotgun shrapnel. And no, I'm not in a bad mood dammit!

Friday, November 18, 2016

Kragor the Merc: A Favor for a Favor

With money in hand we arrived back at HQ. Lucas was already back but from the look of him everything was not entierly to his satisfaction. I headed for the showers with a need to get rid of the mud and the small particles of broken windscreen.
Erza caught me a while later and told she'd got what seemed as a job offer from the Clans and wanted my opinion. For my part I already had enough of dealing with them and told her so. Yes, there was the matter of Juron's debt... but in my experience you never pay them off by working for the bank. That will just get you in deeper shit. And if there ever was a reason for me working for low grade pay at Freelance it was to have a choice. Otherwise you could just as well go corp. But to be a merc in the hands of the Clans? It'd be the worst of two worlds.

But we needed work, that was for sure, so I suggested we spend our day off investigating the rumors of escaped criminals' hiding out in the wilderness. It smelled corp to me and corp meant money. Erza was willing to give it a go and had a suggestion for where to start: a contact of hers in the Blocks. So we decided.

The next day we were off, but not before I did a little errand. As it seemed we were heading into deep shit I thought a little extra precaution would be wise so went to see Keria to get some tracker markers. Not that they would save my life but at least I could give Elizah a means to locate my body and perhaps extract some revenge should the shit hit the fan. I figured everyone of us could use one just in case the others needed to find that person. Juron was first on my list of people who should have one. As we were preparing to get started he had rushed off to the gym but given his investment with Clan money it seemed a good idea to bring him with us as all we knew was that people following these rumors had gone missing or ended up dead.
The meeting with Erza's contact, a rough-looking man named Ruben, proved fruitful. Apparently he had funding and influence in the Blocks and he showed us a security camera recording where one of his associated, who was asking questions, got her throat slit by a mysterious figure. The assassin's face was only visible for a few frames but it felt familiar... like I'd seen it before. There had been a body guard to Abriel - our contact at GERO. Could it have been her? It was as solid a lead as we could expect.

I had hoped for a straight line from this point, but we had barely left the building when things started to get complicated. Juron showed us a message he'd just received from Joline asking us to come right away. We decided to comply and raise any issues face to face. As expected it turned out to be a job offer. It was good money - 75k - which would place it in the category of "very appealing" without reaching "Juron could clear his debt with this". It wasn't a game I was willing to play so I decided to raise the stakes and told Joline that we'd already been booked at a job, just to see her reaction. It wasn't a team-sanctioned thing to do, but I felt I needed to know. It was clear she wouldn't let Juron get away from this one and it was equally clear Juron didn't want to get away from it. In fact it struck me the guy had an apparent habit of getting utterly dependent on any person who provided him with something he wanted. Babette would take his money for drugs. I could live with that. But what Joline would take... no, that couldn't end well. But this time we would have to do the job. For the sake of appearance I required that Joline provided us with any intel she had to help us with our other job as a part of the deal. This seemed to be just what she wanted - a favor for a favor - but it also cleared one thing for me: the Clans wasn't involved in that business. Which was good.
But before we left there was just one thing I had to do. The tracker markers where in my pockets and if this bitch wanted things to be personal she'd better be prepared to play that game... so I gave a stunning performance getting angry at Juron, who pushed me to the floor. In the fall I managed to tag a tracker to Joline's robe. We were rushed out of the room after that but it was well worth it.
Of course, neither Juron nor Erza took my behavior very well. Explaining it didn't quite help: Erza still thought it was a very dangerous and risky move but hey, fuck that. I still remember her version of playing it safe from Dukkha. Juron seemed hell-bent on being pissed out over the whole thing despite my best attempts at reconciliation. Apparently he had never been shot in the back by someone he'd trusted or he'd known the difference between a betrayal and an act for the greater good of the team. But since there wasn't much else I could do I had to leave him to wisen up on his own.

With all the tension slowly going away we were left with planning the job for tomorrow. What Joline wanted us to do was to high-jack a Ultra Weapon Systems armed transport by blowing up a slip road and forcing it to take a detour into the Blocks (where we would be waiting). According to the intel - which for a change was very good - we'd face some serious security. It would be a difficult task even with the demolition stuff going as clockwork. But we planned it to the best of our ability.

We left HQ very early the following morning to stake out the site and place some explosives. Our preparations hadn't gone entierly unnoticed but I had hopes we could claim doing the escape criminals gig when reporting back.

We managed to place the explosives without any trouble and then it was just a waiting game. Sitting in our get-away vehicle waiting on a side road to the expected route we had a walkway bridge rigged to explode as the convoy passed. It would be three vehicles with armor and a six man escort unit. The front vehicle would carry some mounted heavy weaponry. We blew up the slip road on time and then just waited for the action to start. After a while Juron reported the column had just passed by and Erza timed the demolition of the walkway. With the explosion and sound of rubble hitting metal I threw myself out and lobbed a fire grenade towards the last of the three vehicles, mostly to get a response. One came in the form of shotgun fire and I felt a sharp sting in my ass as I threw myself out of the line of fire...

Friday, November 4, 2016

Kragor the Merc: Underworld Connections

Nothing like coming home from a long run to find 1) lending sharks from the Clans giving you a ride and 2) arbitrators all over the place. In both cases they seemed most interested in Juron (guess we know where he got that fiberplate after all...) who seemed to have left one of his fish hooks in an inappropriate place (the mouth of a dead guy). So much for having a day off...

While Juron was dragged off to be interrogated by the city's finest we where left to try and save his ass. After all, if he got locked up he could pay no debts and then the sharks would come for us. Bye-bye pension savings account. But where to start? The little we knew was that it was being painted as a racial homicide of two nokhs by the media. It had happened on a day when Juron was out having fun with Sandrah, which included a visit to Babétte and a lot of memory lapses. Erza immediately jumped to the conclusion that Sandrah was behind it all. It caused quite a lot of tension back at base but didn't really lead to anything.

Well, to be frank its not something I want to talk about. We followed a few leads but got stuck in the end - however it seemed as Juron found his own ways out. It cost him another 10k but it worked. On a more positive side note I managed to drive home an important lesson on Fringe ethics. From what I surmised Erza had found a possible solution to get Juron out but choose not to when she learned the Clans had already offered to help (for the stated sum of 10k) as the solution was a bit shady. Well, it turned out the Clans solution was to make it look like a serial killing by murdering some more people (while Juron was still locked up at the station) and paying someone to take the blame. So, your ethics got people killed and still cost the fair sum of 10k just because you didn't want to break the law? I hope we can all act as grown-ups after this.

Thankfully Elizah had awarded us with an extra day off as a result of our good performance on Dukkha which gave us a chance to get some sleep and exercise and just hang out. Of course, the best way to "hang out" was generally agreed to be doing more work. A little corp-work gained us a few extra credits and we had all but forgotten about the bit where someone tried to frame Juron for murder.

Real work was coming up and while Lucas was hired for a job requiring his special skills our eyes where quickly set on a new piece of mission posted by GERO. "Scouting/Hunting" sounded intriguing and it did deliver on that point as it turned out another GERO scouting patrol had run into a pack of werewolves out in the forest. We were the cleanup squad. Apparently Ed had some previous history involving werewolves but he couldn't tell us much about them beside "they can rip off the arms of a man". Well, mr Butcher, so could my mother.

We set out a few hours later in a single jeep. Winter was coming, which could be felt in the air and seen on the presence of the snow tires. For my part it was again that feeling of simplicity: we had an enemy to fight and we would win or die. My orc blood loved it. My human blood... well it did make existential thoughts seem a bit redundant. And it involved good money (despite whatever Ed thought of it).

It was getting dark and I was driving when we reached the quadrant in which the werewolves had been encountered. It was at this point I had to revise my take on the GERO job description. It hadn't stated who would be hunting whom. Suddenly the pack was upon us... I could here Juron and Erza fire away from the back of the jeep, the heavy thud from Juron's assault gun disrupted only by howling. Ed, who was seated between me and Angeline in the front seat fired away out of my window. Don't know if we hit a rock or what next, but at one point I was driving on two wheels only... and then a werewolf crashed in through the windscreen. Ed and Angeline fired away like mad and I got the jeep to a halt and grabbed my shotgun just in time for a big ugly beast to rip open the door and try to take a bite out of me - he got fed his furry friend instead and then my flesh-tearing explosive rounds to the face. I got out to take care of any pursuers only to find there was only one left. Juron and Erza had left a clean house with a scarred hand and a few cuts from the broken front window as our only injuries. We loaded a few of the bodies to bring back as proof (Erza's orders) and then set out tracking them back to their camp. The jeep was in a bad shape but Angeline and Juron did the best they could to keep it together. Eventually we found another pair of werewolves out hunting: one was killed while the other fled into the forest, wounded. With winter coming... and the rest of the pack dead it probably wouldn't make it. Mission accomplished. We headed back home.

The contract had stated "minimum collateral damage" to the area itself but thankfully the jeep wasn't included... we got full our full payment and headed back for base - minds set for our next challenge.

Friday, October 21, 2016

Kragor the Merc: Rerun

I keep saying this but its been an interesting week. Coming back fairly early from the Lightbringer job left us with a day and a half to do as we pleased. Erza suggested we'd head for the training dojo the same evening - leaving the next day free. Suited me just fine. We did a quick stop at the base where two interesting things happened. The first was that we noticed we already had a meeting booked for the day after with Union Arms. Sounded promising. The second was that Juron decided to pop a pill half an hour before our training regime. Might not have been the smartest thing to do but given his state during the exercises I doubt he got any wiser from the experience. Well, better now than on a mission, that's my opinion.

The next day passed as days off always do - fast and with little to remember them by. We did invite Hawk (new at Freelance) to come with us to a bar. Not so much a social thing as to spare her from the Demon's Head back at base.

Soon it was mission time. As it turns out, Union Arms was contracted for work on Dukkha - and that was where we were heading. Normally I would be pissed at Eliza for setting us up like this but this time I felt for some action. Autumn was upon us and winter approaching fast - a shitty time at best here in the Fringe. In comparison to 72h of staring at the rain a few bullets might be preferred. Also they did pay well for merc services and there would be none of that moral bullshit. Everyone at Dukkha would be either shooting at you or against your own target. Such simplicity warrants a little danger. As Ed was still caught up in some other stuff involving his grumpy dwarf friend known as Grandpa and Angeline turned up sick we brought Hawk with us instead. Apparently she had some medical skills too and you could never have too many guns on Dukkha.

Less welcome was the secrecy: in what is quickly becoming standard procedure we negotiate payment without actually knowing what we're supposed to do. The price for success I guess. Contract signed the actual briefing took place on the flight to Dukkha. Apparently we had been employed as "problem solvers" - the more problems we managed to solve during our stay the more we cached in. Fair enough I suppose.

Once we arrived it became clear that winter had already arrived in these parts. Erza got split from the group as she was needed for some tactical stuff. For the rest of us we picked up some gear and mounted a couple of terradynes and then headed out towards our first mission: to aid with the clearing of a bunker blocking the way to the frontlines. Someone must have heard of Juron's last visit. Visually he didn't disappoint: fiberplate armor accompanied by a rocket launcher and an assault gun. Every plan I could think of as we drove involved just placing him close enough to the enemy position to let him fire away while me and Lucas tried to prevent the enemy from killing him first. I figured I had to see the site before I could come up with a better plan.

The enemy bunker was located near a summit overlooking a main road going through the island. Strong winds made talking without headphones impossible and you couldn't lay a smoke screen for more than a few seconds. The position nearby held by Union Arms' forces wasn't very impressive; a sheltered camp and a trench in front of an open killing field stretching some 400m. Steep cliffs lined the sides of the field all the way to the enemy bunker. In theory we could climb them all the way and thus stay out of the line of sight but I quickly dismissed that. I'd rather die from a bullet than a sudden drop and stop. The soldiers stationed at the camp was in a poor condition and it was clear they wouldn't be of much use until a very final stage were we could actually rush the bunker.
So... my brain really couldn't see any better options than the original idea to employ Juron as a battering ram and me and Lucas as decoys. Lucas could of course snipe at the enemy positions but me, yeah I wasn't so lucky. The best thing I could do was to paint a target on my ass and run for the little cover that was available just to draw fire. It was a stupid plan but glorious and given that the soldiers had already started looking at us like action heroes I couldn't resist. Life is in the fight after all. I took out my little box of battlefield supplies and administered some bork and vitagel. That shit could save your life.

Well, leaving the trench and running over the field got the adrenaline pumping, that's for sure. There were some incoming fire but running back and forth I reached a large boulder without any problems. Juron, who was supposed to be right behind be, arrived a moment later. He said something about getting shot in the ass but he had already taken a mort so I figured it was ok. We pushed for the next cover, which would get Juron within range. Lucas had already done some serious work, judging from disrupted hails of bullets. Me and Juron got into cover, no problem; now he just needed a clear shot. Someone would have to distract the enemy - and that someone was me. I gave Lucas a heads up and ran for it. Two tracks of minigun fire traced me along the ground - but one suddenly stopped. The moment after there was a blast and a flash of fire from the bunker. Juron had delivered a direct hit. Apex Predators - damn we were good! The soldiers got the order to charge ahead while me and Juron went in first to secure the bunker. After that the only thing left was for Hawk to fix Juron's ass up. I hope it didn't leave a lasting impression on her.

First job done we were summoned back to join in with a renewed push against the frontlines. A fortified enemy camp and the soldiers would attack it from two directions with us joining the left force. The cold kept us sharp and Lucas and I decided to check on the situation. We weren't impressed. Apparently some jerk had decided to storm a 100 gun strong concrete wall-protected stronghold with roughly 80 soldiers divided between the two flanking forces. It looked like a tactical fuckup and in the back of my head I thought that someone would expect us to even the odds. I wasn't surprised to learn I was right - I was however to learn it was Erza's doing. Well, no guts no glory. I figured we'd use the same basic tactics as on the summit: Lucas to keep enemy fire at a minimum, Juron to provide us with the city keys and me and the rest of the grunts to play target practice until we had a way in. At least we would be able to lay a smoke screen this time - which was lucky, as there wasn't any shelter at all for any of us once we started the approach. Did I say guts and glory? I hoped to see more glory than guts once we were through. Bork, vitagel, go!

Haven't been on many battlefields in my life - usually a very poor place to collect a bounty. Can't say I long to go back; there is something terrifying in all the noise, flashes and occasional explosion that reminds me of a dance club but with everyone trying to kill each other instead of dancing. Well, compared to some places in the blocks I guess its not a big difference.
I could elaborate the story I guess, but I won't. It was a battle. Lucas did what I guess a good sniper should do in a place like that and kept the heavy guns unmanned and silent. Juron knocked on the door with his AP rockets and the rest of us, having stayed safe in the smoke curtains laid out, charged in screaming and guns blasting. I was told later it was a great success, which from military lingo translates to "we didn't die so much but the enemy really kicked the bucket". Don't get me wrong - I don't feel bad about it. Everyone on site got paid to do what they did. There weren't civilians on the road as might happen on some other job. It just seemed a bit... pointless. Haven't really seen anything on Dukkha worth fighting for. For all I know it might just be that they're testing guns and armors out there. Both sides are fighting but none are winning.

Well enough of me thinking - usually amounts to no good. We came around as heroes and everyone was mightily impressed. We god paid and were put on a flight back home. Mission complete. But I couldn't quite get one thought out of my head: would it be possible to stop the fighting? Could we, the Apex Predators, tip the balance? It sounded like a worthy cause. I'd pass the idea over to our supreme leader, hoping she'd make a better decision out of it than the one we'd just survived...