Monday, May 29, 2017

Developer Diary: Menlor

Beginning the Developer Diary by talking about nations in the Age of Steel. It feels natural as this is where Centuria really began: with a map. At that time, admittedly, it wasn't intended to become the project it is today. It was another fantasy setting for another adventure campaign, but from the start the world stuck and here we are now...


Menlor was at the heart of the political and geographical design of Centuria. While the very first campaign in the game took place in Gwendellor that was a backwards place at the outskirts of civilization. Thus there was the need for some more powerful, more advanced civilization elsewhere in the world; preferably with a prime position on the map. This would be Menlor.

Since I wanted a classical fantasy setting at the core of the game, Menlor is deeply inspired by the European middle ages - particularly France. It shares the function of a cultural center, in this case for the ideas of chivalry, monoteism (The Temple) and feudalism. Menlor is known for its knights and its support for the old imperial bloodline (I refer to the Core Rule book for more reading on this subject). All this pretty much matches historical France to one degree or another.

However, there are also some important differences. With Centuria I wanted to explore some alternative social concepts. One of them is equality between men and women. Since Centuria contains several mortal races there's plenty of opportunities for inequalities that might yield interesting game play, so I also strived to achieve the opposite. As a consequence I envisioned Menlor as a nation ruled by queens rather than kings and in which men and women are seen as fairly equal in most fields. This state of affairs is explained part through cultural heritage and part by magic; which has helped to improve life to a more bearable state for the overall population compared to the actual middle ages. I theorize this would help bring power to women, as the dangers of childbirth (at least for the upper classes) are greatly reduced and magic can also contribute with fairly effective (if expensive) contraceptives. The lives of the women of Menlor are thus not as strongly affected by these factors as was historically true.

Partly through this equality, which I imagine creates a more open and understanding society, and again partly through magic Menlor also has a strong streak of meritocracy; a character can make it to a different level in society through hard labor and a bit of luck. The end result is thus a nation which can be seen as fairly benign; it is certainly not evil. Sure, it wages wars and tries to impose lordship over its neighbors but it is not the rich taking advantage over the poor - in fact the motivation of Menlor to intervene is often the opposite. With its queen the country acts like a protective mother to those around it, which pretty much matches the written story of how the nation came to be. So if Menlor was a person it would be someone you'd not always agreed with, but you knew he or she acted with good intentions. It would be a person advocating security and morality at the expense of individual freedom (pretty much the opposite of its main rival: Damasa).

Most lore about Menlor is a direct consequence from what has been established above. The country is friendly with the dwarves (who, however, remain suspicious as Menlor's equality between the sexes is very different from the dwarven society) - the progress of their relationship will eventually make Menlor a leading nation in technological development. Their other ally is Gwendellor, which also supports their queen's claim to all human lands in the Northlands, but as the methods employed by the Order of the Falcon are quite clandestine it puts a strain on the relationship as Menlor favors honesty and chivalry. The neighbors of Arbea and Tala are balancing their interests of having friendly relations without getting absorbed into the country. All in all, it is a country which provides a solid base for designing the international relationships and also a solid introduction for new players and game masters as it is similar to many other fantasy settings. Personally I therefore find it a little bit on the dull side compared to some other locations but it is still a cornerstone for the whole Age of Steel setting.

While Menlor is certainly at a disadvantage against its rival Damasa in the Age of Steel it is destined for greatness (or at least expansion and progress) in the Age of Knowledge, as it absorbs Arbea and becomes the nation of Gothia.

Sunday, May 28, 2017

Developer Diary: First Post

LinCon 2017 is at an end and though it will be a great memory the aim is already set for 2018. For two years now, Centuria has been running some rather advanced scenarios featuring two Game Masters and separate groups of players. While very fun they have also presented some serious challenges from a Game Master perspective. This, along with feedback from everyone involved has inspired the creation of what will (hopefully) be a series of blog posts relating to the design and development of Centuria. The idea is to cover different angles: from game mechanics to world design to adventure and character creation.

First out I'll delve into some of the nations of the Age of Steel; what are they inspired from and what do I hope that they will contribute with to the setting as a whole?

Wednesday, March 1, 2017

Kragor the Merc: Epilogue

Yeah, yeah, I know you're wondering what happened next. But just so you all get it: I'm a merc - not a fucking loremancer. I don't got all the details.

From what I pieced together it wasn't a flawless victory. GERO had been looking for something out there - some elvish ruin or artifact or whatever. And in the end they got it. But on the other side they took a heavy punch too; our little party must have put them back a few weeks and a girl I know - she's the silent type - apparently cashed in big on assassinating the heads of the corporation. So Dormicas is pretty much back the way it used to be - with bad jobs from many corps and everyone fighting over scraps and all that. But its the way I prefer it to be. I guess GERO still made a shitload of money on their grab but hey, its not like I would have gotten it anyway; or the people of Dormicas for that matter. It would still just have lined the pockets of some Union bigshot 2'000 kilometers away. So who the fuck cares?

It would be the end of Freelance, at least as we knew it. Juron had seen something dark in himself those last days at GERO and apparently wanted to continue on his own journey. Can't say I ever really liked the man, but I wish him luck none the less. The Falcons went away of course and for the rest of us sticking around and throw a welcome-home party to the Demon's Head just didn't suit any of us. So we talked about just selling the place and move somewhere else, set up a new shop and start over. At least for a while. The big city will always have its lure. But long story short, that's how I ended up in this bar in this little town. You better believe it.

And if you ask me to repeat anything of what I just said ever again I'll nail your head to the fucking ceiling. Ed's the guy for repetitive blather. Me; I prefer the silence.

...

Kragor took a good look around him before he continued. He wanted to be -absolutely- sure no one was following him when he reached the locker.
A few moments later he found himself in front of it - a door exactly like the 20'000 others in the storage facility, and that was just one of the floors. He took out his digital keycard and entered the 10 digit code. He opened it, left a small parcel and then closed it again.
A minute later he was gone.


...


The door to the small shop opened and shut quickly. Keria finished her meal and went to deal with the customer.
"Kragor? What are you doing here?"
"Saying 'goodbye'."
"So the shit has really hit the fan?" she gave him a disapproving look.
"No, it hasn't. I'm just tired of the city for a while."
"Never thought I hear -you- say that."
"Goodbye Keria. And good luck."


...

"Hello sis."
The half-orc woman almost spilled her drink.
"Holy shit, is that you Kragor?"
"You don't recognize my pretty face?"
"Haven't seen your pretty face since you were 12. You need money or something?"
"No."
She gave him a scrutinizing look. For once he didn't put up his façade.
"By all the cursed devils... you're just here to see me?"
"You disapprove?"
"No, but well... you know," she switched to her sarcastic tone, "if the kids would see you they'd have nightmares for years."
"I won't be staying long."
"You know I didn't mean..."
"Don't worry. But I'll be heading out for a while. But I'll be back."
"I've never trusted you when you'd said things like that," she grinned at him but he could also see a slight mist to her eyes.
"I got 30 grand put away in a locker in downtown - I'll be back alright."
"Finally struck some gold, eh?"
"Eh, yeah, you could say that," said Kragor, for the first time feeling a bit uncomfortable about where the conversation was going. "Even got some extra."
He handed her a small credstick.
"I don't want your money Kragor."
"Its not for you - its for the kids."
After a moment's hesitation she nodded and took the stick.
"Goodbye sis."

...

Kragor stood before the unmarked grave.
"You knew it would end this way, Kronaug. One cannot be stupid and criminal for very long."
Though he knew it was true it didn't feel quite right as the last words to someone he'd known for so long.
"But you died for a good cause, I think. It could have been worse."
He turned and walked away.

...

The night air was cold and he was surrounded by trees. In the distance the dark water of Noldoa-Seni reflected the light of the stars. Between him and it lay an ugly little town; most lights out at this late hour but still a few chimneys poured dark smoke into the air and some moving lights could be seen reflecting off the buildings. Kragor didn't believe in happy endings and he knew that one day - probably not so far off - the town of Sodor would feel too small and the lure of Dormicas would draw him back. But right there, right then, he felt quite content.
"And once I put my shotgun to your face, Dwavor, I promise by the gods I'll be happy for a full day."
Whistling a tune, the scarred half-orc started walking towards the town, the auto-shotgun resting on his shoulder.

Kragor the Merc: Not just another run

It was the longest and most hellish countdown of my life. I've worked for some pretty fucked up people over the years, but seeing it on a grand scale... people never cease to amaze, that's all I can say.

We did jobs for GERO for a week - mainly patrolling the area and driving other people off the land - waiting for the damn Falcons to give the go sign. Every time I saw Boyan my trigger finger itched.

Then came the day, or rather evening as we had already pulled a full day's work. The hot-shots from GERO showed up and picked us for two top-notch escort vehicles and sent us off to a pick-up site. Boyan and a lady friend of his with similar levels of empathy was calling the shots and split us up between the vehicles. To my disappointment I get to go with the lady. With me was Juron, Erza and Lucas.

The drive to the pick-up was uneventful enough and would prove our only chance to get some sleep for quite some time. The place seemed to be some type of old facility - probably abandoned due to a fire. There were quite a few other mercs there, watching as we arrived. A truck was added to our convoy and we took position behind with Boyan and his team in front. Another long drive awaited - but now we were instructed to stay sharp.

I saw something behind us, probably because I expected to see it. Juron appeared to notice it too. There were at least two monobikes following us - and I could swear it was Hawk riding one of them. What followed wasn't a high-point in my career as a tactican, but I guess after the Falcons keeping us in the dark I wanted something to happen. I alerted our superior to us being pursued and she ordered the vehicle stopped and us to move out and take up positions. I wasn't the only one to be trigger-happy it seemed, for practically as soon as we'd gone out Erza gave the word to terminate our leader. Juron was quick on the notes and despite whatever job GERO had put into her she went down in a few seconds. The driver, who'd seen what had happened was shocked and I guess not to leave any loose ends we put him down too.

As Hawk and her companion rolled up they pointed out that we'd put ourselves in a bit of a conundrum. They wanted to know where the current cargo was heading - and GERO would probably have some difficulties trusting us given what had just happened. To be frank, I didn't give much of a shit: I had just got the opportunity to hammer someone who deserved it badly. The fact that the Falcons didn't tell us what they were planning was their fucking problem - we did our best with what we were given. On that note I called in and reported the casualties. Boyan sounded less than convinced, but told us to stick to the mission. I took over the driver's seat and soon we had caught up with the truck.

We drove for quite some time until we reached another installation which reached into a mountain side. It looked mostly like some type of mine with a few hastily constructed buildings with a small concrete wall with a watch tower protecting the entrance to the mine itself. We were taken to the barracks but weren't given much rest. Boyan came around and picked out Erza. I wanted to follow to see what was happening, but at the same time I didn't want to jeopardize our position further. But a few minutes later Boyan was back - without Erza - and this time he took Juron. It was clear some type of interrogation was going on and as I knew deception wasn't the prime skill of everyone in our team it smelled like trouble. Charles, speaking for the Falcons, agreed but insisted that he attempted to rescue our team mates while he tasked me, Ed and Lucas with blowing up the entrance to the mine.

We didn't get far until we were set upon by Boyan, who silently knocked Ed out of the game. Our excuse that we were just out to take a late night shit didn't quite go home and he tried to put his knives in Lucas, who elegantly backed away. As for myself I had been prepping for this moment for a damn week. The shotgun was in my hands almost before I knew what was happening and I pulled the trigger hard, basically turning the bastard's arm into minced meat. It didn't stop him and instead he turned his focus on me, but I had expected this should he survive and managed to dodge every attack he made. Next thing Lucas perforated his skull with a well-aimed shower of magrail bullets. Unfortunately my shotgun fire had put the guards on alert, but in that moment I was way too high to feel down. I put another round of bullets into Boyan's corpse before we dragged the unconscious Ed into the woods and started to make our way towards the mine entrance.

We managed to find some sort of mining vehicle which we used to create a ramp over the concrete wall. Inside we hid in a shed which proved to hold just what we needed: large cases filled with explosives. Unfortunately they were securely locked and while we managed to bring them into the mine our best option seemed to place them and then fire away and hope it worked. At this point the Falcons made contact and provided a better option as soon we had Hawk at our side.

Apparently the others had been busy, for our supposed sniper cover was busy elsewhere. Good thing we had a sniper of our own. Once the charges were set I made a run for it, while Lucas did a good job in taking down anyone posted in the watch tower. I understood from our com-channel that there was a communication disk that needed to be taken care of before we could call it a day and apparently that was what all the fighting outside was about. I saw a couple of guards near the disk and decided it was a good time to play a stupid orc, so shouted something about explosives in the mines and sabotage. It got their attention but before I could capitalize on the situation someone shouted "Juron, Fire!" on the com and that could only be translated as 'run like hell'. The com disk exploded in a million pieces as I threw myself towards the ground. Soon after the mine itself went 'kaboom'.

Even then, there, lying on the ground with bullets and small pebbles flying all around and pieces of broken equipment burning it felt like a B-rated action virex. But it was a virex approaching the end; those that needed to be put down had been put down and that which needed to be blown up had been blown up. Affected by this strange feeling the next couple of minutes felt like everything happened in slow-motion, with every sound as heard through a wall or a pillow over the ear late at night. But soon we found ourselves in a terradyne, driving away - back towards the city.

It would be the end of the adventure.

Friday, February 24, 2017

New print: The Age of Steel has arrived!

Say hello to the latest print of the Core Rule Book! At roughly 400 pages it is a solid piece with mostly text but a number of maps, short stories and item sketches to lighten things up. Hopefully more art can be added later on, but as that is not my area of expertise it will have to do for now.


It has been a lot of work and there are still two more books to go, but it feels very solid to finally have this in hand. The result was better than expected - particularly the hardback cover with many thanks to Sissela Lewitzki Andersson for the artwork!

As the author of these I can't say anything else than that I'm quite proud. For the achievement of actually getting this delivered to my doorstep, but also for all that last minute work put in to correct spelling mistakes (oh, there were lots of those), bad mathematics (don't ask) and the overall layout of the book. Now, don't get me wrong: I'm sure there are plenty of errors in there still - but at least they had to fight for survival.

So, I'll enjoy this milestone for a few days and then its back to work on the Age of Information rulebook!

Interested?

If you're interested in getting your hands on one of these books please leave a note at Facebook: https://www.facebook.com/CenturiaRPG/.

Friday, February 17, 2017

Kragor the Merc: In Service of the Enemy


I know you listen to my stories because you find them amusing. Well, this time there's nothing to be amused about I can guarantee.

The big plan had been set in motion. The Falcons had given us instructions and a high-tech biomod - supposedly to protect against some mind-controlling stuff GERO was employing. We had accepted GERO's offer for work and after getting Charles to baby-sit us we were to be picked up. The whole thing was just like some boot-camp scene from a B-grade virex. Big truck rolled up and we climbed into an almost full transport compartment. Seemed GERO had managed to lay their hands on almost every merc in town...

It was a short journey to the assembly area where we watched the suits make up some plans. Also we spotted a familiar face from GERO's grand opening on the news channel - one of the high execs who apparently came down to relay some orders to the suits. Abriel's bodyguard was also there but it now became clear who she was really working for. The plot thickens.

There was a long drive to take us from the city out to the research facility. There wasn't much else to do, so I observed as much as I could. This continued until we reached  GERO's little paradise installation out in the middle of nowhere. We were taken on an outside walk to reach our quarters, which were at the rear of the facility. Every step sickened me more and more as I saw more of this facade. Inside the less flattering merc quarters we were called up and sorted into cells. I say cells for that's what it were. The facility was a blend between a prison complex and a damn storage tank for lab rats. It would soon be clear that was exactly what we were considered to be as we were put through some psychological evaluation, suspicious medical exam and fitness tests. I played the stupid orc - people generally didn't question you being a stupid orc - and continued to observe. Unsurprisingly, we were observed in return - but Ed managed to find what he believed to be a blind spot for the facility cameras. Certainly something to keep in mind.

We were also introduced to the less pleasant elements of the place; the team leaders were with all certainty the very same escaped criminals we'd spent some time looking for a few months ago. Seemed some had survived the Falcon's sabotage of their facility. Whether because of this or if it was just a personal trait I didn't know, but they didn't hesitate to kill people. Saw it happen right in front of our eyes and the mercs accepted it like a bunch of school kids.

It was nothing compared to our first job though. It was late and most others seemed to be sick from a biomod administered during the medical exams. For us it was more like a serious itch and we did everything we could to keep us from scratching out skin off. Apparently something important had happened and our elated team leaders noticed we were still up and going, so we were chosen. At that time I was glad to get something to think about and also an opportunity to learn more about what was going on. I were quickly to regret those thoughts.

We were lead by a total psychopath called Boyan and the mission was to eradicate some overdue settlers on what was claimed to be GERO's land. I knew there was little to do but to look professional and get things done - if I didn't do it someone else would. I just hoped the rest of the team had learned enough of ethics in the Fringe to get through this with their wits intact. Or at least not sustain more damage than they already had...

Juron and Charles were designated to sweep the ground while Lucas were to put down any stragglers. Me and Ed were simply to provide backup if necessary. For my part I would be keeping an eye on Boyan.

I won't go into details. People were murdered that night, but I learned some lessons. Juron is like a child when it comes to boundaries - whenever someone pushes he'll get interested and pulled along. Must learn to do that; it seems the only way to affect his actions in a profound way. Then there was Boyan. He was, what I can only assume, genetically improved to a level only comparable to his level of mental degradation. I had always kept myself professional in such matters - with a few exceptions - but this guy quickly made it to my list of people who need to die a horrible death. The toughest decision in the coming weeks would be if that should happen sooner or later. The Falcons might have hired us but this job was for a good cause after all...

Wednesday, February 8, 2017

Kragor the Merc: Grand Opening

If someone would have asked me if I believed in fate a week ago I'd say 'no'.

Well, I ought to keep to the timeline, right? We were leaving the undercity with three truckloads of gold, driving like crazy past - and sometimes through - gatherings of subdwellers, trying to navigate our way out. The fire and explosions from the robbery - for that was all it really was - felt very close. Then we left the tunnels behind...

And it was still daylight. A few blocks later we hit normal traffic and instead of the mad driving we just flowed with it. The heart was pumping and screaming while the world seemed to go in slow-motion. I guess this is what Juron craves - at least at times. It was oddly comforting.

We left the vehicles at the designated drop-point and then headed out. Joline was nice enough to select a meeting place nearby, so we collected our payment, paid off on some debts, and then headed back home. Someone was watching and I wondered who. It seemed a bit low-profile for the arbitrators and from Joline's reaction I figured it wasn't she. Was it one of GERO's assassins keeping us under surveillance? Little did I know...

Juron was left at the medbay in what seemed a routine part of any mission. He'd taken a gunshot wound to one eye but fortunately it didn't look critical. The rest of us just headed back to base where we went through the pickings Hawk had collected. Coupled with 24k in cash it was a good pay. But the question kept coming back: what was our purpose, why were we doing this? I guess I wanted a reason for the killing. Old man problem.

I didn't get any answers of course - not even after a night out with too much drink, which for once felt like the right thing to do. The following day was back to the question of what would we do next? And there it was on the news: GERO opening some new research facility out in the wilds. Promised to make everything good and bring us all to happy-land. In my experience if you heard shit like that on the prime channel you ran for it. But I'd grown tired of running. But it was about time we learned what the fuck was going on. Time to contact my good friend mr Blackbourne and hope he kept up with things. Indeed he said we should meet and discuss - which probably indicated major shit was going on. This state of affairs was confirmed by job offers being at an all-time low.

I learned a lot from mr Blackbourne a few hours later. GERO was taking over town, more or less. Slowly, over time, they've bought themselves a majority in most major corps in the region. Then there was the rumors of the encampment for escaped criminals, the assassinations by Abriel's "body guard" and of course the defector K... yeah, it looked serious. I tried to leave a hook with Blackbourne - his family was rich and influential and they probably wanted GERO cut down to size.


Back at base I... well its hard to describe really. There was a grill. And then... there was fire. From a top-floor window in the Freelance building. With his heavy flamer Juron turned a dead cow (or whatever it was) into a meal faster than the damn breakfast machine could deliver a bowl of snot. It was hard not to have a party after something like that, but sometime during the evening I shared what I've learned. I don't know exactly how things played out after that, but at some point I noticed Hawk taking Erza outside. There was definitely something fishy about her so I followed. It turned out she was working for Sam - our mystery savior from the fucked-up weapons high-jacking. And Sam had a job for us which involved taking on GERO somehow. For the job itself we would have a meeting with someone up the ranks, which seemed reasonable. But also we would have to make sure that the Demon's Head were too occupied to take any job offers from GERO. It was definitely a selling point for me.


The following morning was spent on an evil plan. The only sort of job offers worth doing which was still coming in was for Dukkha. So for that reason - and some more - it seemed natural to send the Demon's Head there to earn some creds. For a couple of weeks. He. Listening to Erza giving the news to Krelik would keep me warm inside for many a cold night.

Later that evening it was time for our meeting with Sam's mystery organization. We were lead to an odd, hidden away roof-top installation in the blocks. Clearly someone had both cash and the connections to get hold of some advanced tech. Keria would have drooled at the sight. So we got an introduction, a slight show-off as the bastards had hacked my tracking dots to keep us all under surveillance - and also news that they had already found and taken care of that rumored prisoner encampment we've heard about. So what did they want from us? I almost laughed myself to death when I heard it: we were to infiltrate GERO and wait for further orders. The irony being we had ourselves discussed exactly such a course of action not too long ago, and here we were. It was going to be difficult. It was going to make a difference if indeed these guys were bent on taking down GERO as they claimed to be. And it would by all hells be damned well paid - of that I would make sure.

So suddenly we were doing something. Something that mattered. And there was someone to pay us for it. I had looked forward to this for some time. And it seemed I've been led to this place even when I seemed to choose otherwise. If someone would've asked me if I believed in fate now I'd still say bloody 'no'. But it had me thinking alright...