Thursday, December 5, 2013

Errata Centuria - Age of Steel

EDIT: Please note this post has been replaced by the permanent Errata page.

Below is listed errata and corrections for the first printed edition of the Centuria - Age of Steel Core Rule Book. The list will be updated if further errors are found.

Page 46: Tests. An alternate approach
When using the alternate approach of adding a fixed modifier to Tests that are more difficult than routine the standard conversion of 1d10 = 6 should be used. Thus a Challenging Test is Inf3d10+6, a Hard Test is Inf3d10+12 and a Very Hard Test is Inf3d10+18.

Page 78: Injury
The text "On a Critical Success select the Injury above or no Injury if the character would already receive the lowest result" is redundant - a character cannot receive an injury on a success - let alone a Critical Success.

Page 84: Belladonna description
The text "The character suffers -1d5 to INT and KNO after 1d5 minutes. INT and KNO is lowered by a further -1d5 each passing hour for 1d10 minutes. If the character survives INT and KNO is recovered by +1 per day." should be the following instead:"The character suffers -1d5 to INT and KNO after 1d5 minutes. INT and KNO is lowered by a further -1d5 each passing hour for 1d10 hours. If the character survives INT and KNO is recovered by +1 per day.".

Page 86: Roleplaying example
The description explaining why a bandit must test for an injury is wrong, citing that it is because the bandit received more than 10 Trauma. The text should read: "As the bandit, who has a total of 36 Hit Points, takes more than Hit Points/10 (=4) Trauma he must test against TOU or receive an injury."

Page 88: Mental trauma
The description for suffering mental trauma is wrong. The correct text should read: "Whenever a character suffers more than WIL/10 (round up) Insanity at a single occation the character must also make a Routine Test against WIL to avoid Mental Trauma."

Page 93: Spells, Learning Spells
Mages cannot learn Spells with a level exceeding (INT/6), not (INT/3) as stated in the text. (INT/3) is added as a limit to how advanced Rituals a character can learn.

Page 162: List of Spells, Hydromancy
The spell "Water Shield" has the description "The caster is surrounded by a wall of fire, making attacks against the caster +1d10 more difficult and providing Damage Reduction of S5 B10 T5 E10.". Correct description should be"The caster is surrounded by a wall of swirling water, making attacks against the caster +1d10 more difficult and providing Damage Reduction of S5 B10 T5 E10.". 

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