Age of Steel
It is stated that "Actions are calculated by using AGI/6 + Combat XP/10, rounding down". It should be clarified that each division should be rounded down separately. Thus AGI 16 and Combat XP 18 yields 2+1 = 3 Actions, not 2.7+1.8=4 Actions.
It is stated that Initiative is calculated using "(PER+AGI)/2 +Combat XP/5, rounding down". It should be clarified that each division should be rounded down separately. Thus AGI 15, PER 16 and Combat XP 16 yields 15+1 = Initiative 17, not 15.5+1.6= Initiative 18.
Martial Arts > List of Martial Arts > The Art of the Lion (page 82)
NPC's & Adversaries > Common Adversaries > City Guard (page 225)
Age of Knowledge
It is stated that "Actions are calculated by using AGI/6 + Combat XP/10, rounding down". It should be clarified that each division should be rounded down separately. Thus AGI 16 and Combat XP 18 yields 2+1 = 3 Actions, not 2.7+1.8=4 Actions.
It is stated that Initiative is calculated using "(PER+AGI)/2 +Combat XP/5, rounding down". It should be clarified that each division should be rounded down separately. Thus AGI 15, PER 16 and Combat XP 16 yields 15+1 = Initiative 17, not 15.5+1.6= Initiative 18.
Item |
Components |
Difficulty |
Abundant |
2 poor |
1d10 |
Plentiful |
1 common, 1 poor |
2d10 |
Common |
2 common |
3d10 |
Average |
1 good, 1 common |
4d10 |
Scarce |
2 good |
5d10 |
Rare |
1 best, 1 good |
6d10 |
Very Rare |
2 best |
7d10 |
Weight |
Components |
|
< 0.1 kg |
±0 |
+2d10 |
< 1 kg |
±0 |
+1d10 |
< 5 kg |
+1 |
±0 |
< 10 kg |
+3 |
±0 |
< 50 kg |
+5 |
+1d10 |
< 100 kg |
+10 |
+1d10 |
≥ 100 kg |
+5/100kg |
+1d10/100kg |
Age of Information
It is stated that "Actions are calculated by using AGI/6 + Combat XP/10, rounding down". It should be clarified that each division should be rounded down separately. Thus AGI 16 and Combat XP 18 yields 2+1 = 3 Actions, not 2.7+1.8=4 Actions.
It is stated that Initiative is calculated using "(PER+AGI)/2 +Combat XP/5, rounding down". It should be clarified that each division should be rounded down separately. Thus AGI 15, PER 16 and Combat XP 16 yields 15+1 = Initiative 17, not 15.5+1.6= Initiative 18.
Item | Components | Difficulty |
Abundant | 2 poor | 1d10 |
Plentiful | 1 common, 1 poor | 2d10 |
Common | 2 common | 3d10 |
Average | 1 good, 1 common | 4d10 |
Scarce | 2 good | 5d10 |
Rare | 1 best, 1 good | 6d10 |
Very Rare | 2 best | 7d10 |
Weight | Components |
|
< 0.1 kg | ±0 | +2d10 |
< 1 kg | ±0 | +1d10 |
< 5 kg | +1 | ±0 |
< 10 kg | +3 | ±0 |
< 50 kg | +5 | +1d10 |
< 100 kg | +10 | +1d10 |
≥ 100 kg | +5/100kg | +1d10/100kg |
Vehicles > List of Spacecrafts > Carrier AV (page 121)
Erroneous Structure values. A Carrier AV should have the following Structure values: 80|150|200|600.
[Corrected in digital version]
Name |
Type |
Quality |
Qt. |
Weight |
Price |
Availability |
Aluminium |
Mining |
Industrious |
10 000 |
Heavy |
19 kc |
Average |
Armor, advanced |
Manufacturing |
Industrious |
500 |
Heavy |
1 500 kc |
Rare |
Armor, ballistic |
Manufacturing |
Industrious |
5 000 |
Average |
125 kc |
Average |
Artifacts |
Manufacturing |
Luxurious |
10 |
Average |
21 000 kc |
Very Rare |
Beer |
Manufacturing |
Basic |
25 000 |
Average |
1 kc |
Common |
Biomods |
Manufacturing |
Luxurious |
250 |
Average |
2 600 kc |
Average |
Bodycare |
Manufacturing |
Comfort |
1 000 |
Average |
105 kc |
Plentiful |
Chemicals |
Manufacturing |
Industrious |
25 000 |
Average |
3 kc |
Common |
Clothing, linen |
Manufacturing |
Basic |
10 000 |
Light |
8 kc |
Common |
Clothing, silk |
Manufacturing |
Luxurious |
1 000 |
Light |
181 kc |
Rare |
Clothing, synthetic |
Manufacturing |
Comfort |
10 000 |
Light |
27 kc |
Average |
Clothing, textile |
Manufacturing |
Basic |
10 000 |
Light |
8 kc |
Common |
Clothing, yarn |
Manufacturing |
Basic |
10 000 |
Light |
8 kc |
Common |
Coal |
Mining |
Industrious |
50 000 |
Average |
2 kc |
Common |
Components, metal |
Manufacturing |
Industrious |
1 000 |
Average |
38 kc |
Plentiful |
Components, plastic |
Manufacturing |
Industrious |
25 000 |
Light |
3 kc |
Plentiful |
Copper |
Mining |
Industrious |
10 000 |
Very Heavy |
63 kc |
Rare |
Cybernetics |
Manufacturing |
Comfort |
100 |
Heavy |
5 500 kc |
Scarce |
Drugs |
Manufacturing |
Comfort |
10 |
Average |
250 000 kc |
Scarce |
Elixir |
Manufacturing |
Luxurious |
100 |
Average |
3 400 kc |
Scarce |
Food |
Agriculture |
Basic |
50 000 |
Light |
4 kc |
Plentiful |
Furniture |
Manufacturing |
Basic |
10 000 |
Average |
5 kc |
Average |
Gems |
Mining |
Luxurious |
10 |
Heavy |
110 000 kc |
Very Rare |
Glassware |
Manufacturing |
Comfort |
10 000 |
Heavy |
5 kc |
Average |
Gold |
Mining |
Luxurious |
10 |
Very Heavy |
960 000 kc |
Unique |
Hardware, advanced |
Manufacturing |
Industrious |
500 |
Average |
350 kc |
Scarce |
Hardware, basic |
Manufacturing |
Industrious |
5 000 |
Average |
20 kc |
Common |
Iron |
Mining |
Industrious |
25 000 |
Very Heavy |
12 kc |
Average |
Jewelry, cheap |
Manufacturing |
Luxurious |
100 |
Heavy |
31 000 kc |
Common |
Jewelry, expensive |
Manufacturing |
Luxurious |
10 |
Heavy |
230 000 kc |
Unique |
Lead |
Mining |
Industrious |
10 000 |
Very Heavy |
18 kc |
Scarce |
Liquor |
Manufacturing |
Basic |
10 000 |
Average |
2 kc |
Scarce |
Mead |
Manufacturing |
Comfort |
10 000 |
Average |
4 kc |
Rare |
Media |
Manufacturing |
Comfort |
10 000 |
Average |
5 kc |
Plentiful |
Medicine |
Manufacturing |
Basic |
5 000 |
Light |
43 kc |
Average |
Modules, advanced |
Manufacturing |
Industrious |
5 000 |
Average |
82 kc |
Scarce |
Modules, basic |
Manufacturing |
Industrious |
10 000 |
Average |
9 kc |
Common |
Petroleum |
Mining |
Industrious |
50 000 |
Average |
1 kc |
Common |
Platinum |
Mining |
Industrious |
10 |
Very Heavy |
440 000 kc |
Unique |
Power |
Manufacturing |
Basic |
50 000 |
Light |
1 kc |
Abundant |
Seeds |
Agriculture |
Industrious |
5 000 |
Light |
14 kc |
Average |
Silver |
Mining |
Luxurious |
500 |
Very Heavy |
23 500 kc |
Unique |
Spices |
Agriculture |
Luxurious |
5 000 |
Average |
16 kc |
Common |
Steel |
Manufacturing |
Industrious |
25 000 |
Very Heavy |
19 kc |
Average |
Textile |
Manufacturing |
Comfort |
10 000 |
Light |
3 kc |
Common |
Tin |
Mining |
Industrious |
5 000 |
Very Heavy |
300 kc |
Scarce |
Tobacco |
Agriculture |
Luxurious |
10 000 |
Very Light |
4 kc |
Average |
Tools |
Manufacturing |
Basic |
5 000 |
Heavy |
85 kc |
Common |
Utensils |
Manufacturing |
Basic |
10 000 |
Heavy |
30 kc |
Plentiful |
Vehicles |
Manufacturing |
Comfort |
10 000 |
Heavy |
45 kc |
Average |
Weapons, advanced |
Manufacturing |
Industrious |
500 |
Heavy |
600 kc |
Rare |
Weapons, ballistic |
Manufacturing |
Industrious |
5 000 |
Average |
58 kc |
Common |
Weapons, laser |
Manufacturing |
Industrious |
5 000 |
Average |
50 kc |
Common |
Weapons, simple |
Manufacturing |
Industrious |
5 000 |
Heavy |
54 kc |
Scarce |
Wine |
Agriculture |
Luxurious |
10 000 |
Average |
15 kc |
Scarce |
Wood |
Mining |
Industrious |
25 000 |
Average |
2 kc |
Average |
Zinc |
Mining |
Industrious |
5 000 |
Very Heavy |
23 kc |
Scarce |
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