Monday, January 22, 2018

LinCon 2018: The Great Escape

And so for the last LinCon adventure: named the Great Escape, which takes place in the Age of Steel. As with the other two adventures this is a standard roleplaying scenario which also serves to introduce a campaign, which will be available for download after the event.

A light rain fell over the shoddy huts that made up the miners’ camp. It was so early that it was almost dark with only the fires from the watchtowers burning brightly, sheltered under their roofs. But still you got up, donned your miner’s gear and headed for the shafts. It wasn’t that you longed to swing your pickaxe; this meeting has been decided the day before. The ever-present guards didn’t question you, though you did notice them writing something in their books. Climbing down the rope ladders you reached one of the middle shafts. Down here it would have been completely dark if it wasn’t for the lanterns. Careful, as not to drop down the big shaft which continued for quite a while longer, you climbed onto the wooden platform that took you into the tunnel. The meeting was set to be further in. They said one miner died for every 5 meters of tunnel. You counted 10 lives before you saw the others. Words could travel far in the tunnels and even though the guards rarely came down into the mine there were others who could be listening. And what you were about to speak of could certainly get you in trouble. It was the beginning of a plan. A plan for escape.



Monday, January 1, 2018

LinCon 2018: The Message

Time for another update on preparations for LinCon 2018. The idea for next year is to host one adventure for each age. Standard roleplaying but each adventure introducing a campaign which will be available for download after the event. That said the intention is of course that it can be enjoyed as a stand-alone experience.

Second adventure is for the Age of Knowledge and is called The Message:

The pleasant journey on the train felt far away as the scenery of the grand Merdonia station was shifted towards the narrow streets of Merdun’s Novella district. It hadn’t yet acquired the true grime of the city but there were already signs that the polished facades wouldn’t stay new for very long. Inquisitor Cathrine hadn’t been very clear on why she had sent you here, but thankfully her local informant had provided some more worthwhile information. There had been some… disturbances. Killings even. But it was senseless actions – regretted as soon as they were done. Why was it happening? It smelled like sorcery and if so it was doubtful that the local police would be able to get to the bottom of that question. But if anyone could it was the agents of the inquisition. That meant you – and the others of course. You looked around at your companions; it had been some time since last time. Indeed, this could get interesting…