Centuria is a roleplaying game which takes place in the fantasy world of Aladron across three different ages: the Age of Steel, the Age of Knowledge and the Age of Information. Follow posts about campaigns, world design and events or check out the downloads page for rule books and other material!
Thursday, February 19, 2015
The Necromancer's Legacy - part 53
On their way to the store Zantana and Kael discover a huge caravan is assembling at the city's bazaar. Apparently the wizard house is massing an expedition heading east, but no one - not even many of the mages - seems to know where they're going or why. Valerian and Sikra is also at the scene but fail to get any satisfying answers.
The undead gather together later that evening only to find Sikra exploring their hideout. Apparently she was let in by Gamaral and was fascinated by the undead workforce, though the undead have their doubts about her motives. Zantana decides to involve her in their plans for the night to put her to the test. Gamaral's story has certainly put a different perspective on things, but they feel they must continue their mission and several trading partners have recently gone back on their deals and Zantana suspects this is due to blackmail from some other party. Having gained the address to one of the traders she's planning to find out more. The group don their adventuring gear and head out.
They have just left their hideout when they notice two suspiscious looking men in an nearby street corner. While the others make a distraction Azela sneaks up on them and finishes them off. This time it is Zantana who gets upset that there is no one to question but Sikra points out that one of them is actually alive. Using a healing spell they get the man in good enough shape to talk. Apparently they are working for a man named Javaar - one of the crime lords of Sunn - who'd paid them to keep an eye on Zantana's business. He doesn't know where Javaar is but a woman named Kara is waiting for a report at the Hungry Spire tavern in the docks. They decide to let the man live and employ him themselves and Kael takes him back to the hideout to heal his wound. Failing miserably the man perishes during the night.
Not knowing about this, Azela, Zantana and Sikra continue through the city. They sneak into the home of the merchant and his wife and begin to interrogate them. Unfortunately, they soon learn there has been no threats - and that it was Zantana's decision to try to expand into a new market which made him question if the current deal was as solid as he had first thought. The merchant explains that he is more than happy to resume business rather than risk his life and despite Zantana's assurance their visit have no direct link to his business dealings this is Pantoria and this is how business is concluded. They leave the pair alive and instead head towards the Hungry Spire in the docks.
The tavern turns out to be one of the worst drinking places they've visited in the city. Zantana and Sikra enter it first and must quite forcefully keep the male clientele off their backs. This however allows Azela to sneak in undetected and Geb, who as an undead is quite a large man, gets left alone. Having reached the bar, Sikra notes two men and a woman not engaged in the same level of drinking most others seem to be. She and Zantana walks over under the watchful eyes of Geb and Azela. The woman is indeed Kara and she doesn't seem surprised to see them. Zantana wants to do business and Kara agrees to take their proposal to Javaar. The four head back out into the night.
As they start to wander home they almost walk straight into Rutkar Bloodaxe who is accompanied by a large group of armed men, apparently heading towards the Hungry Spire. All but Geb manage to slip by unnoticed and he gets off with a few curses and threats as the men seems to have their target clear in sight...
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