While stil under development - undergoing a phase of testing and content art being added - the full versions of the Age of Knowledge and Age of Information rule books are now available under the downloads page.
No big fanfares or anything - just hoping they inspire a great deal of adventures!
Centuria is a roleplaying game which takes place in the fantasy world of Aladron across three different ages: the Age of Steel, the Age of Knowledge and the Age of Information. Follow posts about campaigns, world design and events or check out the downloads page for rule books and other material!
Monday, November 2, 2015
Tuesday, September 29, 2015
The Necromancer's Legacy - The Ending
In a majestic hall hidden deep beneath the royal mausoleum at Haomas' Grave stands ancient prince Gamaral together with Azela, Kael, Sikra, Valerian and Zantana. After entering through the royal tombs and finding a hidden passage they arrived there only a few hours ago. Three pillars, surrounded by magical patterns and runes, are in front of them seemingly awaiting the return of the Necromancer's Orbs with endless patience. Luckily for the humans the wait is short and soon a hidden door on the opposite side of the large hall opens and consul Quadrata enters accompanied by Charon, Horacio and Thriatos. The newcomers spot sommething hiding in the shadows and Gamaral, Azela and Kael decide to meet them.
The situation is tense but no one wants to be the first to act until the third orb has arrived, but in their vigil Quadrata's companion spot Valerian and Sikra who also comes forth. As it is revealed by Quadrata that they are consul Savvas' seneschals the tension rises, but as unpleasantries threatens to escalate Gamaral mentions the third orb is still missing and a kind of cease fire is agreed upon until this happens.
An hour passes until yet more footsteps are heard and this time it is consul Seneca, accompanied by no other than Mingone leader of the Zhengdi King's Guard. Closing the main doors behind him, Seneca announces that he carries the third orb and commands that each party place their orb upon a pillar. Gamaral is quick to follow him and after a moment's hesitation Quadrata does the same. Seneca spots Charon and Thriatos with her and asks them to come join him, which they do. The air is thick with magic but before anything has time to happen a voilent thud shakes the large doors. A second pounding shatters them, reavealing two massive bronze golems followed by consul Savvas and yet two more golems. Thanking the others for their hard work she calls her seneschals to her and after they've joined her a silence quickly covers the room as all await a first blow.
In the end, no one starts a fight because yet another approaches the all. The present consuls are all surprised to see consul Callissios marching through the smashed doors - accompanied by none other than the king of the mountain trolls. Callissios thanks them all for their services so far to which an annoyed Savvas suggests he leave the place while he can. Callissios has no such intention however and, as he finds Savvas to be a nuisance he sentence her to death. Savvas laughs at this threat but to the surprise and horror of everyone present Callissios is suddently transformed into a gigantic dragon - the red dragon from the mountains - and ends the life of consul Savvas with one mighty bite. He commands all to join him or die in this hall.
Consul Seneca is the first to act: his guess is the dragon intends to use the orbs to turn itself into a dragon-lich which could then threaten the entire Empire. Together with Mingone he engage the beast, urging the others to do the same. Gamaral and the undead quickly side with him and so do Quadrata. Horacio, still seeing the dragon as his true master, decides to defend it but gets locked in a mage duel with Valerian. Sikra, Charon and Thriatos all stand frozen at the scene while the hidden Zantana sneaks up to Horacio and steals his spell book to weaken the mage.
Migone is engaged by the troll king but gets aid from Azela. Gamaral casts a prepared ritual, summoning the Emperor of Zhengdi to the chamber after which the two join the consuls assaulting the dragon. Still the great beast seems to strong for them and after the troll king injures Quadrata with a sweeping blow the dragon burns Gamaral to ash with a burst of fire. Seneca tries to shield the others from the dragons attacks while the emperor lashes out with lightning, force and fire towards it. Finding Horacio's decision to aid the dragon rather far fetched Charon decides to passify his companion to keep him out of harm's way - but instead he manage to break his initiative, turning Horacio into target practice for Valerian's offensive magic. Finally he finds himself useful by healing Quadrata's wounds as best as able, returning the consul to the fight.
As the fighting escalate Sikra note that no one seems to be paying attention to the orbs. Carefully she moves closer and manage to reach the center of the hall. A strange sensation creeps over her as the colors begin to change and she can see a strange power flowing from everyone in the room towards the orbs which are then connected to her. The sensation of power overwhealms her and she is frozen in inaction trying to comprehend what is happening.
At this moment Quadrata in an act of ultimate defiance plunges her sacrifical dagger into her own heart, producing a life's worth of blood magic energy to turn her staff into a projectile which she throws at the dragon. As the consul fall down dead the staff, by now glowing red from magic energy, pierce the dragon's head, causing the beast to jerk at the sudden and unexpected pain, only to collapse in the following moment. Having just managed to focus her mind, Sikra miraculously manage to throw herself out of harm's way. After Mingone and Azela manage to slay the troll king Horacio finds himself short of allies and surrender.
At this point the Zhengdi Emperor, his dry skin showing no signs of fatigue from the battle, take place among the orbs. He proclaims he now takes command of the orbs and use them to return lives rather than take them, as has been done previously. His intention is to return the souls of the Zhengdi people which power the orbs to their rightful rest in the Realm of Unlife. As this action will destroy the orbs he offers a last boon to those who have aided him, granting Azela, Kael and Zantana a chance to return among the living. In the end only Zantana wishes to walk this path and the emperor uses the orbs power to revitalize her body, giving her life once more. When it comes to Horacio the emperor is unwilling to kill more men today and demands that he be spared - but also commands Azela and Kael to keep a watch over him for the next 50 years to ensure he serves his people. Having said so, he begins his final ritual and as it finishes he, Mingone and the orbs are dissolved into dust which a light wind begin to scatter in the room.
As the only surviving consul Seneca takes the lead out into the light. A group of legionnaires await them and are unwilling to follow the orders of the consul until they realize the gravity of the situation as the bodies of consuls Quadrata and Savvas are laid before them. They then inform the consul and his followers that a battle is raging outside the city as the two armies which had assembled have been assaulted by a horde of goblins and trolls which had been hiding among the hills and caves. Hurrying to get a view of the battle the group arrive as the legionnaires begin their final push against their foes, ultimately breaking them and sending the survivors fleeing into the desert. As the city now holds little of interest Seneca intends to return to the capital and the Mages' Council, which he believes will have a hard time surviving the recent events. Because of this he frees his senechals from their vows, saying they can go anywhere they please. To everyone else he says good bye.
In the aftermatch Valerian and Sikra return to the capital with Valerian seeking to claim the post of his deceased consul. Charon, Thriatos and Horacio - the latter accompanied by Azela and Kael - return to Leupthia. Zantana, now human, return to Pantoria and the business there.
What happened after this, well, that's another campaign.
The situation is tense but no one wants to be the first to act until the third orb has arrived, but in their vigil Quadrata's companion spot Valerian and Sikra who also comes forth. As it is revealed by Quadrata that they are consul Savvas' seneschals the tension rises, but as unpleasantries threatens to escalate Gamaral mentions the third orb is still missing and a kind of cease fire is agreed upon until this happens.
An hour passes until yet more footsteps are heard and this time it is consul Seneca, accompanied by no other than Mingone leader of the Zhengdi King's Guard. Closing the main doors behind him, Seneca announces that he carries the third orb and commands that each party place their orb upon a pillar. Gamaral is quick to follow him and after a moment's hesitation Quadrata does the same. Seneca spots Charon and Thriatos with her and asks them to come join him, which they do. The air is thick with magic but before anything has time to happen a voilent thud shakes the large doors. A second pounding shatters them, reavealing two massive bronze golems followed by consul Savvas and yet two more golems. Thanking the others for their hard work she calls her seneschals to her and after they've joined her a silence quickly covers the room as all await a first blow.
In the end, no one starts a fight because yet another approaches the all. The present consuls are all surprised to see consul Callissios marching through the smashed doors - accompanied by none other than the king of the mountain trolls. Callissios thanks them all for their services so far to which an annoyed Savvas suggests he leave the place while he can. Callissios has no such intention however and, as he finds Savvas to be a nuisance he sentence her to death. Savvas laughs at this threat but to the surprise and horror of everyone present Callissios is suddently transformed into a gigantic dragon - the red dragon from the mountains - and ends the life of consul Savvas with one mighty bite. He commands all to join him or die in this hall.
Consul Seneca is the first to act: his guess is the dragon intends to use the orbs to turn itself into a dragon-lich which could then threaten the entire Empire. Together with Mingone he engage the beast, urging the others to do the same. Gamaral and the undead quickly side with him and so do Quadrata. Horacio, still seeing the dragon as his true master, decides to defend it but gets locked in a mage duel with Valerian. Sikra, Charon and Thriatos all stand frozen at the scene while the hidden Zantana sneaks up to Horacio and steals his spell book to weaken the mage.
Migone is engaged by the troll king but gets aid from Azela. Gamaral casts a prepared ritual, summoning the Emperor of Zhengdi to the chamber after which the two join the consuls assaulting the dragon. Still the great beast seems to strong for them and after the troll king injures Quadrata with a sweeping blow the dragon burns Gamaral to ash with a burst of fire. Seneca tries to shield the others from the dragons attacks while the emperor lashes out with lightning, force and fire towards it. Finding Horacio's decision to aid the dragon rather far fetched Charon decides to passify his companion to keep him out of harm's way - but instead he manage to break his initiative, turning Horacio into target practice for Valerian's offensive magic. Finally he finds himself useful by healing Quadrata's wounds as best as able, returning the consul to the fight.
As the fighting escalate Sikra note that no one seems to be paying attention to the orbs. Carefully she moves closer and manage to reach the center of the hall. A strange sensation creeps over her as the colors begin to change and she can see a strange power flowing from everyone in the room towards the orbs which are then connected to her. The sensation of power overwhealms her and she is frozen in inaction trying to comprehend what is happening.
At this moment Quadrata in an act of ultimate defiance plunges her sacrifical dagger into her own heart, producing a life's worth of blood magic energy to turn her staff into a projectile which she throws at the dragon. As the consul fall down dead the staff, by now glowing red from magic energy, pierce the dragon's head, causing the beast to jerk at the sudden and unexpected pain, only to collapse in the following moment. Having just managed to focus her mind, Sikra miraculously manage to throw herself out of harm's way. After Mingone and Azela manage to slay the troll king Horacio finds himself short of allies and surrender.
At this point the Zhengdi Emperor, his dry skin showing no signs of fatigue from the battle, take place among the orbs. He proclaims he now takes command of the orbs and use them to return lives rather than take them, as has been done previously. His intention is to return the souls of the Zhengdi people which power the orbs to their rightful rest in the Realm of Unlife. As this action will destroy the orbs he offers a last boon to those who have aided him, granting Azela, Kael and Zantana a chance to return among the living. In the end only Zantana wishes to walk this path and the emperor uses the orbs power to revitalize her body, giving her life once more. When it comes to Horacio the emperor is unwilling to kill more men today and demands that he be spared - but also commands Azela and Kael to keep a watch over him for the next 50 years to ensure he serves his people. Having said so, he begins his final ritual and as it finishes he, Mingone and the orbs are dissolved into dust which a light wind begin to scatter in the room.
As the only surviving consul Seneca takes the lead out into the light. A group of legionnaires await them and are unwilling to follow the orders of the consul until they realize the gravity of the situation as the bodies of consuls Quadrata and Savvas are laid before them. They then inform the consul and his followers that a battle is raging outside the city as the two armies which had assembled have been assaulted by a horde of goblins and trolls which had been hiding among the hills and caves. Hurrying to get a view of the battle the group arrive as the legionnaires begin their final push against their foes, ultimately breaking them and sending the survivors fleeing into the desert. As the city now holds little of interest Seneca intends to return to the capital and the Mages' Council, which he believes will have a hard time surviving the recent events. Because of this he frees his senechals from their vows, saying they can go anywhere they please. To everyone else he says good bye.
In the aftermatch Valerian and Sikra return to the capital with Valerian seeking to claim the post of his deceased consul. Charon, Thriatos and Horacio - the latter accompanied by Azela and Kael - return to Leupthia. Zantana, now human, return to Pantoria and the business there.
What happened after this, well, that's another campaign.
Wednesday, September 16, 2015
The Necromancer's Legacy - part 66
Surprised but not shocked the seneschals welcome the unexpected consul to the house. Quadrata asks for Horacio and so Charon and Thriatos hurry (well, eventually) away to find him. In the middle of a house meeting Horacio is surprised - and not pleasantly so - to find the consul litterally in his doorstep. His fellow mages hurriedly makes excuses and leave the scene, leaving Charon, Thriatos and Horacio alone with the consul. Quadrata wastes no time and begin asking about the orb the three of them brought to Leupthia and once she learns it is safe she begins talking about a journey to Amoros. Not quite according to the plans of the mages, Horacio tries to complain that it's not a good time but quickly realizes its no good. Charon is quickly persuaded as the consul lets him know that she has a copy of the book he is seeking and promises to lend it to him once their current business have been concluded.
Quadrata wishes to leave as soon as possible so the wizards deal with their most critical affairs and make a light pack. While catching a ship in Neddam they are met by a sympathic Acidus (who is however not so sympatic as to risk the consul staying any longer than usual) and after saying their good byes they leave for the mainland.
Amoros seems to be the same old Place regardless of the insurgencies across the Empire. Charon immediately runs off to purchase the necessary materials for copying the Book of Unlife. He is joined by Thriatos and Horacio as their only other option is to tag along with the consul. Taking the opportunity to inspect their old quarters at the wizard house they return to the consul late in the evening.
During the evening dinner Quadrata finally sheds some light on the current events. Her desire is to head to the graveyard city of Haomas' Grave as she has learned about divinations predicting the reunion of the three orbs of the Necromancer's Legacy will soon take place there. As consul Savvas has already begun acting to have the imperial legion move to occupy the site Quadrata is keen to get there before she succeeds. She also mentions the orbs represent magic on a scale which has not been seen for centuries. They all realize they cannot be the only ones to covert this power and Quadrata suggests Savvas is their chief competitor as she believes Seneca - who was last seen heading into the desert of Ten Makao - to be, at least a temporary, ally. Consul Callissios should not be forgotten, but she finds him illusively hard to judge on the matter. She suggests the three seneschals learn as much as they can about the politics before they head out in 2 days as news might be hard to come by in the desert.
The next day Thriatos thus travel to the Temple to speak to one of his old contacts there. He gets confirmed that Savvas is indeed mobilizing the army to march on Haomas' Grave and also learns the Temple holds maps over the ruins. Arranging such maps to be sent to Quadrata's palace before they departe.
Meanwhile, Horacio learns that Acidus nephew Kaeso have been sighted in the city and hurry to check up on the young man. Kaeso, found at an inn in a less than sober state, is shocked to see him and has a long story to tell - beginning with how he ventured to Pantoria in the company of seneschal Ignatia. Horacio isn't exactly destitute to learn of his colleauge's demise but do find the information most interesting. He brings the drunken Kaeso with him back to Quadrata's palace.
Lastly, Charon heads to the harbor to speak with an old acquaintance. While most of what he learns concerns everyday politics it appears the city has been stockpiling resources for some unknown purpose.
Meeting back at the consul's palace the three share what they have learned and while they are keen to enlist Kaeso to their next endeavour he does not seem overly excited about a new adventure and soon withdraws to his quarters to rest a while. In truth, however, he flees the palace at the first opportunity - an adventure in the company of four wizards of high rank currently one of the least attractive options he could ever imagine. The others are however unaware of this as seneshal Silus, servant of Callissios, shows up at the palace claiming he has important news to share. Surprised to the Horacio, Charon and Thriatos back in the city he nevertheless bring the news that consul Seneca has returned and is believed to be gathering support among the legionnaires of Areanacre. Many in the imperial city, lead by Savvas, fears he will gather an army of his own and march towards Haomas' Grave and thus the plans for the army has been rushed. Quadrata decides they must leave before the army so they hurriedly pack their things and leave the city to spend the night at consul Seneca's estate as it is on the road to their destination.
Arriving late in the evening they are met by Julius and Constance, who both appears to be aware of consul Seneca's return, but there aren't much time for them to catch up as the mages leave at dawn on the following day. Accompanied by an impatient Quadrata the mages make their way to Haomas' Grave and the Wizards' Mausoleum where the consul claims a secret entrace to the deepest level of the royal crypts can be found. After reaching the mausoleum they find a set of labyrinth-like catacombs which Charon realizes is tied to the Octagon of Wizardry - a symbol of the schools of magic. Using this knowledge they manage to find a secret entrace in the tomb representing the school of divination - the art of dicerning the truth. From there a set of stairs leads deeper down beneath the earth...
Quadrata wishes to leave as soon as possible so the wizards deal with their most critical affairs and make a light pack. While catching a ship in Neddam they are met by a sympathic Acidus (who is however not so sympatic as to risk the consul staying any longer than usual) and after saying their good byes they leave for the mainland.
Amoros seems to be the same old Place regardless of the insurgencies across the Empire. Charon immediately runs off to purchase the necessary materials for copying the Book of Unlife. He is joined by Thriatos and Horacio as their only other option is to tag along with the consul. Taking the opportunity to inspect their old quarters at the wizard house they return to the consul late in the evening.
During the evening dinner Quadrata finally sheds some light on the current events. Her desire is to head to the graveyard city of Haomas' Grave as she has learned about divinations predicting the reunion of the three orbs of the Necromancer's Legacy will soon take place there. As consul Savvas has already begun acting to have the imperial legion move to occupy the site Quadrata is keen to get there before she succeeds. She also mentions the orbs represent magic on a scale which has not been seen for centuries. They all realize they cannot be the only ones to covert this power and Quadrata suggests Savvas is their chief competitor as she believes Seneca - who was last seen heading into the desert of Ten Makao - to be, at least a temporary, ally. Consul Callissios should not be forgotten, but she finds him illusively hard to judge on the matter. She suggests the three seneschals learn as much as they can about the politics before they head out in 2 days as news might be hard to come by in the desert.
The next day Thriatos thus travel to the Temple to speak to one of his old contacts there. He gets confirmed that Savvas is indeed mobilizing the army to march on Haomas' Grave and also learns the Temple holds maps over the ruins. Arranging such maps to be sent to Quadrata's palace before they departe.
Meanwhile, Horacio learns that Acidus nephew Kaeso have been sighted in the city and hurry to check up on the young man. Kaeso, found at an inn in a less than sober state, is shocked to see him and has a long story to tell - beginning with how he ventured to Pantoria in the company of seneschal Ignatia. Horacio isn't exactly destitute to learn of his colleauge's demise but do find the information most interesting. He brings the drunken Kaeso with him back to Quadrata's palace.
Lastly, Charon heads to the harbor to speak with an old acquaintance. While most of what he learns concerns everyday politics it appears the city has been stockpiling resources for some unknown purpose.
Meeting back at the consul's palace the three share what they have learned and while they are keen to enlist Kaeso to their next endeavour he does not seem overly excited about a new adventure and soon withdraws to his quarters to rest a while. In truth, however, he flees the palace at the first opportunity - an adventure in the company of four wizards of high rank currently one of the least attractive options he could ever imagine. The others are however unaware of this as seneshal Silus, servant of Callissios, shows up at the palace claiming he has important news to share. Surprised to the Horacio, Charon and Thriatos back in the city he nevertheless bring the news that consul Seneca has returned and is believed to be gathering support among the legionnaires of Areanacre. Many in the imperial city, lead by Savvas, fears he will gather an army of his own and march towards Haomas' Grave and thus the plans for the army has been rushed. Quadrata decides they must leave before the army so they hurriedly pack their things and leave the city to spend the night at consul Seneca's estate as it is on the road to their destination.
Arriving late in the evening they are met by Julius and Constance, who both appears to be aware of consul Seneca's return, but there aren't much time for them to catch up as the mages leave at dawn on the following day. Accompanied by an impatient Quadrata the mages make their way to Haomas' Grave and the Wizards' Mausoleum where the consul claims a secret entrace to the deepest level of the royal crypts can be found. After reaching the mausoleum they find a set of labyrinth-like catacombs which Charon realizes is tied to the Octagon of Wizardry - a symbol of the schools of magic. Using this knowledge they manage to find a secret entrace in the tomb representing the school of divination - the art of dicerning the truth. From there a set of stairs leads deeper down beneath the earth...
Tuesday, September 1, 2015
The Necromancer's Legacy - part 65
With their position in Sunn seemingly secured the undead start planning for the future, but the seneschals receive news that will affect them all. Consul Seneca who left the Empire for the Ten Makao desert some months ago have returned - and with him a Necromancer's Orb he recovered from the graveyard city of Haomas' Grave. Consul Savvas commands her servants to make haste and bring the second orb there as well as she has learned the third orb will also be making the journey. Unsure if they can take the orb from their undead allies by force, Valerian and Sikra think about their options. But before they can come to any conclusion Gamaral seeks them out and explains he knows about their condrum. Claiming it has long been forseen that the orbs will be reunited in the tomb of Haomas he will convince the others to make the journey. And so they all set out towards the Empire on the following day, leaving Sunn and their business behind for the time being.
During the long journey Gamaral explains more about the situation. The three orbs are the most powerful necromantic artifacts ever created. The one in their possession allows the wielder to enter the Realm of Unlife in spirit without effort, the second emanates the powers of the realm allowing wielder to cast necromantic spells of great power while the third grants the wielder the power to raise undead at will and in unlimited numbers. They where created by one of the Zhengdi emperors by attaching each and every soul of his subjects to a grand ritual. For years they served their people in a rather benevolent fashion until they where eventually stolen and taken to the Empire by him, Gamaral, many, many years ago. While he doesn't dwell on his own motives Gamaral tells that his father, then emperor, Haomas quickly took control over the orbs. At the time the Empire was suffering from internal unrest and with the vast majority of his forces engaged in the invasion of the Northlands the emperor had precious few men to combat the ursurpers. With the orbs however the emperor realized he would be unstoppable and he didn't care for Gamaral's warnings about the rituals which must be observed to handle the orbs safely. In the end the emperor turned himself into the first human lich, dragging Gamaral and the soul of everyone ever tied to the orbs with him into the Realm of Unlife. With this the kingdom of Zhengdi was transformed in an instant to a realm of the undead with only the mages and exceptionally strong willed able to maintain their sanity and awareness through the transformation.
Eventually they reach the borderlands between the Empire and the risen state of Pantoria. Using a local inn to plan for their crossing they are reached by the news that consul Seneca has taken command over the legionnaires stationed at the fortress of Areanacre and is marching towards Haomas' Grave. Rumors also tell that a force of undead are accompanying them. As Gamaral falls into his old, shattered self, apparently unable to answer any questions in a coherent fashion, the others take this as a confirmation he knows more than he lets on.
Using their status as imperial seneschals Valerian and Sikra manage to get the entire group past the border. As they close in on Haomas' Grave they all put pressure on Gamaral to learn what he has been withholding. Eventually he cracks and explains that he is there to ensure the orbs are destroyed. Only then can the undead of Zhengdi be laid to rest. Only then can he regain his soul...
During the long journey Gamaral explains more about the situation. The three orbs are the most powerful necromantic artifacts ever created. The one in their possession allows the wielder to enter the Realm of Unlife in spirit without effort, the second emanates the powers of the realm allowing wielder to cast necromantic spells of great power while the third grants the wielder the power to raise undead at will and in unlimited numbers. They where created by one of the Zhengdi emperors by attaching each and every soul of his subjects to a grand ritual. For years they served their people in a rather benevolent fashion until they where eventually stolen and taken to the Empire by him, Gamaral, many, many years ago. While he doesn't dwell on his own motives Gamaral tells that his father, then emperor, Haomas quickly took control over the orbs. At the time the Empire was suffering from internal unrest and with the vast majority of his forces engaged in the invasion of the Northlands the emperor had precious few men to combat the ursurpers. With the orbs however the emperor realized he would be unstoppable and he didn't care for Gamaral's warnings about the rituals which must be observed to handle the orbs safely. In the end the emperor turned himself into the first human lich, dragging Gamaral and the soul of everyone ever tied to the orbs with him into the Realm of Unlife. With this the kingdom of Zhengdi was transformed in an instant to a realm of the undead with only the mages and exceptionally strong willed able to maintain their sanity and awareness through the transformation.
Eventually they reach the borderlands between the Empire and the risen state of Pantoria. Using a local inn to plan for their crossing they are reached by the news that consul Seneca has taken command over the legionnaires stationed at the fortress of Areanacre and is marching towards Haomas' Grave. Rumors also tell that a force of undead are accompanying them. As Gamaral falls into his old, shattered self, apparently unable to answer any questions in a coherent fashion, the others take this as a confirmation he knows more than he lets on.
Using their status as imperial seneschals Valerian and Sikra manage to get the entire group past the border. As they close in on Haomas' Grave they all put pressure on Gamaral to learn what he has been withholding. Eventually he cracks and explains that he is there to ensure the orbs are destroyed. Only then can the undead of Zhengdi be laid to rest. Only then can he regain his soul...
Tuesday, August 25, 2015
The Necromancer's Legacy - part 64
In Leupthia, negotiations about the surrender of Usdar and the governor has started as the city is being besieged by Acidus and his forces. Horacio prepares his reclaimation of the wizard house Lacerta and secures a good income by confiscating weapons and armor from surrendered legionnaires and having captain Scaurus trade them to the pantorians to the north. Charon and Thriatos meanwhile embarks on a quest to find the illusive Book of Unlife - a legendary text on necromancy - of which they learn a copy was in the hands of a coven of necromancers working for consul Quadrata in Usdar and another might have been held by the city's Temple. It appears the city must fall before they can continue their line of inquiry any further.
After two weeks the three mages learn a proposal has been made in which the governor and his advisors, accompanied by the remaining legionnaires, should be allowed to leave unmolested for Sarinia in return for handing over the city of Usdar. They are invited to a meeting to discuss the proposal alongside Acidus, Celena dux of Neddam, spymaster Jonius and lieutenant Tyras. While a governor in exile may always remain a threat the council sees greater dangers in refusing the proposal as this could cause further unrest among the governor's loyalists. The seneschals suggest their servant Mergus could infiltrate the governor's entourage and remain close to him to stop him should he ever consider returning. Also, they are quite keen to capture lord Jorian to question about the events at the estate which almost lead to their death by execution but without any real claims for doing so the rest of the council is unwilling to risk the governor refusing their response. Thus the matter is settled and a positive response is sent back to Usdar.
A few days prior to the official signing of a peace treaty the senechals are visited by Pater accompanied by Silus, the seneschal of consul Callissios. Silus reveals he has obtained evidence that lord Jorian had staged the murder at the estate to frame the seneschals from scrying in the past. Pater claims that this might be reason enough to capture Jorian but suggests thay wait until the treaty is signed to avoid any political reprecussions.
The signing of the treaty is made in front of the gates of Usdar with two armies watching each other. Acidus and governor Rubaros accompanied by a few aides meet in an open tent and signs the document for all to see. As the treaty forces both Rubaros and grandmaster Marcia to renounce their posts Acidus now claims the title of governor while Horacio might style himself grandmaster. When Rubaros' army prepares to leave lieutenant Tyras arrives to arrest lord Jorian for plotting against Acidus and his companions. Unwilling to risk their safe passage Jorian recieve no support from his allies and are taken away to the dungeons of Neddam with the three seneschals watching from a distance, content.
With the city made safe Horacio, Charon and Thriatos return to Usdar where they make themselves at home. Horacio immediately makes himself a leading figure in the city by lending mercenaries to the city guard and keeping himself informed of events in the city while lettling in as the grandmaster of Lacerta. Charon and Thriatos are given generous quarters in the building and after Horacio has assured the members of the house no harm will come to them for supporting the governor as long as they stay loyal to him thing starts to settle back to normal. With Horacio getting stuck in administrative work Charon and Thriatos resume their search for the Book of Unlife but finds the city's templars have left with the governor along with their possessions. Searching the wizard house they do find notes from the house's necromancers suggesting a secret chamber. Unable to find it they ask Horacio for help and, having been part of the group of necromancers he can tell where it is, but not how to open it. Charon and Thriatos quickly begin to research the door's wardings to unlock it.
While it takes them the better part of the day they finally succeed and find dark stairs leading down. They hurry down to explore before anyone discovers their success and come across an old laboratory. Charon believes a shape is lurking in the darkness and to their great surprise consul Quadrata turns around and welcomes them to her circle.
After two weeks the three mages learn a proposal has been made in which the governor and his advisors, accompanied by the remaining legionnaires, should be allowed to leave unmolested for Sarinia in return for handing over the city of Usdar. They are invited to a meeting to discuss the proposal alongside Acidus, Celena dux of Neddam, spymaster Jonius and lieutenant Tyras. While a governor in exile may always remain a threat the council sees greater dangers in refusing the proposal as this could cause further unrest among the governor's loyalists. The seneschals suggest their servant Mergus could infiltrate the governor's entourage and remain close to him to stop him should he ever consider returning. Also, they are quite keen to capture lord Jorian to question about the events at the estate which almost lead to their death by execution but without any real claims for doing so the rest of the council is unwilling to risk the governor refusing their response. Thus the matter is settled and a positive response is sent back to Usdar.
A few days prior to the official signing of a peace treaty the senechals are visited by Pater accompanied by Silus, the seneschal of consul Callissios. Silus reveals he has obtained evidence that lord Jorian had staged the murder at the estate to frame the seneschals from scrying in the past. Pater claims that this might be reason enough to capture Jorian but suggests thay wait until the treaty is signed to avoid any political reprecussions.
The signing of the treaty is made in front of the gates of Usdar with two armies watching each other. Acidus and governor Rubaros accompanied by a few aides meet in an open tent and signs the document for all to see. As the treaty forces both Rubaros and grandmaster Marcia to renounce their posts Acidus now claims the title of governor while Horacio might style himself grandmaster. When Rubaros' army prepares to leave lieutenant Tyras arrives to arrest lord Jorian for plotting against Acidus and his companions. Unwilling to risk their safe passage Jorian recieve no support from his allies and are taken away to the dungeons of Neddam with the three seneschals watching from a distance, content.
With the city made safe Horacio, Charon and Thriatos return to Usdar where they make themselves at home. Horacio immediately makes himself a leading figure in the city by lending mercenaries to the city guard and keeping himself informed of events in the city while lettling in as the grandmaster of Lacerta. Charon and Thriatos are given generous quarters in the building and after Horacio has assured the members of the house no harm will come to them for supporting the governor as long as they stay loyal to him thing starts to settle back to normal. With Horacio getting stuck in administrative work Charon and Thriatos resume their search for the Book of Unlife but finds the city's templars have left with the governor along with their possessions. Searching the wizard house they do find notes from the house's necromancers suggesting a secret chamber. Unable to find it they ask Horacio for help and, having been part of the group of necromancers he can tell where it is, but not how to open it. Charon and Thriatos quickly begin to research the door's wardings to unlock it.
While it takes them the better part of the day they finally succeed and find dark stairs leading down. They hurry down to explore before anyone discovers their success and come across an old laboratory. Charon believes a shape is lurking in the darkness and to their great surprise consul Quadrata turns around and welcomes them to her circle.
Tuesday, August 11, 2015
The Necromancer's Legacy - part 63
In the city of Lao-Din the remains of the undead horde is already falling appart without their leader and Gamaral ensures those who are still standing return to Zhengdi, ending the invasion. Returning to the city the undead and the seneschals meet with grandmaster Kanadir who is very
distraught by the number of mages killed in the fighting but grateful
that the castle wasn't taken by the undead. No one thinks this to be a good time to tell him of Karachen's return so they simply say their good byes and head back towards Sunn.
A marginally more friendly reception greets them there: the general concensus is they all did what was expected of them - no more, no less. Thus everything returns to business as usuall, although with a slightly uneasy feeling in the air.
The following weeks are less dramatic but not without adventure. The expedition sent to Sarinia returns with good news, sparking an expansion of their business. Geb travels to Lao-Din to attempt to expand their network there while the others set about recruiting lots of people to exploit this possibility. Less good news comes from Rutgar who lets them know that crimelord Dardalion seems to have both survived and returned to claim his part of the city. While Rutgar wants to muscle him out Azela offer to solve the problem if the dwarf can only supply her with the location of Dardalion.
While the criminals get to work other news arrive: due to unrest in the province of Leupthia to the south (wonder what might be happening there?) smugglers have arrived in Godara selling imperial weapons and armor. There's real profit to be made and Zantana decides to jump to it - the fact that the imperials won't be very pleased doesn't bother her at all. Amoros is, after all, quite a long way off.
Its a lucky streak when Rutgar's men finally can deliver some information on Dardalion. The name is a front used by a local nobleman whose sister has great influence in the city, so Azela prepares a stealthy approach. The following morning the man is found dead - an arrow to his head - and neither city guard nor Dardalion's thugs are any wiser as to who committed the deed. The confusion is enough for Rutgar to again secure his grip over the city's underworld.
A marginally more friendly reception greets them there: the general concensus is they all did what was expected of them - no more, no less. Thus everything returns to business as usuall, although with a slightly uneasy feeling in the air.
The following weeks are less dramatic but not without adventure. The expedition sent to Sarinia returns with good news, sparking an expansion of their business. Geb travels to Lao-Din to attempt to expand their network there while the others set about recruiting lots of people to exploit this possibility. Less good news comes from Rutgar who lets them know that crimelord Dardalion seems to have both survived and returned to claim his part of the city. While Rutgar wants to muscle him out Azela offer to solve the problem if the dwarf can only supply her with the location of Dardalion.
While the criminals get to work other news arrive: due to unrest in the province of Leupthia to the south (wonder what might be happening there?) smugglers have arrived in Godara selling imperial weapons and armor. There's real profit to be made and Zantana decides to jump to it - the fact that the imperials won't be very pleased doesn't bother her at all. Amoros is, after all, quite a long way off.
Its a lucky streak when Rutgar's men finally can deliver some information on Dardalion. The name is a front used by a local nobleman whose sister has great influence in the city, so Azela prepares a stealthy approach. The following morning the man is found dead - an arrow to his head - and neither city guard nor Dardalion's thugs are any wiser as to who committed the deed. The confusion is enough for Rutgar to again secure his grip over the city's underworld.
Monday, August 3, 2015
The Necromancer's Legacy - part 62: The Siege of Neddam, episode 3
With two giant towers reaching the city fighting erupts on the wall. Archers, mages and a summoned demon prevents them from advancing but meanwhile the enemy have sent their giant elementals to pound at the city gates, which are close to breaking.
With a lucky hit Thriatos shatters one of the chains holding the drawbridge for one of the towers, sending many soldiers to their deaths and preventing more from reinforcing. However, Charon gets injured by an arrow and despite the best efforts of Horacio to prevent it the gates are smashed open and soldiers charge the waiting defenders. With the battle on the walls less critical, Thriatos hurry down to help.
While Charon commands Jamal to pull out the arrow (equally brave to any feat seen in the battle, to be sure) Horacio and the soldiers still on the wall manage to push back the supporting mages gathered outside the walls, improving the chances for the defenders down below. As Thriatos reaches the battleground at the gate he finds himself to close for comfort and after attempting pyromancy under pressure he is forced to withdraw to extinguish his smoldering clothes and heal some bad burns. The battle hangs in the balance when a distant war cry is suddently heard above the sounds of battle. Horacio quickly recognize the mao battle chant and the attack against the city quickly withdrawn to form a defensive line as an army of natives pour out on the grassland from the jungles.
Having suffered considerable losses the defenders hurriedly barricade the gate while Charon, Horacio and Thriatos hurry around the city to meet up with grandmaster Acidus, who accompanies the mao army. The grandmaster explains they had been watching the battle for some time, awaiting an appropriate time to join the battle. With the legionnaires tired from the fighting his troops now have orders to keep them busy until night time at which point they will attack. Still want to be part of the action, the three mages decides to gather a small force to sneak in to the enemy camp after the fighting has started for some pillage and plunder.
As darkness falls over the combatants the chanting of the day is replaced by the sounds of battle. With the mao charge the legionnaires have only a small detachment to watch the city and the mages and their small entourage of volontary fighters manage to sneak past and into the enemy camp. Facing a few soldiers these are quickly silenced and the raiding party grab what they can and head back into the city before any reinforcements arrive.
Before the night is over the word reaches them that the battle is won. Surrounded by the numerically superior natives and with their supplies cut off the legionnaires have agreed to surrender after having failed to break the opposing lines. While the city is relieved the situation is quite tense. Many have lost relatives on both sides in the battle and the victory will certainly see a power shift from the imperials to the native population in the time to come. This is not something that troubles Acidus, who seem confident the province will soon be in his hands and without much bloodshed as his opponent is closed off inland with no good route for supplies or reinforcements. Thanking them for their efforts in the siege he grants Charon, Horacio and Thriatos a palace within the city of Neddam and place the Resources of the wizard house to their disposal. While not officially in power yet he also grants them the title of councillors in his new government and promise to give Horacio the title of grandmaster of Lacerta once the city of Usdar is in his hands.
With a lucky hit Thriatos shatters one of the chains holding the drawbridge for one of the towers, sending many soldiers to their deaths and preventing more from reinforcing. However, Charon gets injured by an arrow and despite the best efforts of Horacio to prevent it the gates are smashed open and soldiers charge the waiting defenders. With the battle on the walls less critical, Thriatos hurry down to help.
While Charon commands Jamal to pull out the arrow (equally brave to any feat seen in the battle, to be sure) Horacio and the soldiers still on the wall manage to push back the supporting mages gathered outside the walls, improving the chances for the defenders down below. As Thriatos reaches the battleground at the gate he finds himself to close for comfort and after attempting pyromancy under pressure he is forced to withdraw to extinguish his smoldering clothes and heal some bad burns. The battle hangs in the balance when a distant war cry is suddently heard above the sounds of battle. Horacio quickly recognize the mao battle chant and the attack against the city quickly withdrawn to form a defensive line as an army of natives pour out on the grassland from the jungles.
Having suffered considerable losses the defenders hurriedly barricade the gate while Charon, Horacio and Thriatos hurry around the city to meet up with grandmaster Acidus, who accompanies the mao army. The grandmaster explains they had been watching the battle for some time, awaiting an appropriate time to join the battle. With the legionnaires tired from the fighting his troops now have orders to keep them busy until night time at which point they will attack. Still want to be part of the action, the three mages decides to gather a small force to sneak in to the enemy camp after the fighting has started for some pillage and plunder.
As darkness falls over the combatants the chanting of the day is replaced by the sounds of battle. With the mao charge the legionnaires have only a small detachment to watch the city and the mages and their small entourage of volontary fighters manage to sneak past and into the enemy camp. Facing a few soldiers these are quickly silenced and the raiding party grab what they can and head back into the city before any reinforcements arrive.
Before the night is over the word reaches them that the battle is won. Surrounded by the numerically superior natives and with their supplies cut off the legionnaires have agreed to surrender after having failed to break the opposing lines. While the city is relieved the situation is quite tense. Many have lost relatives on both sides in the battle and the victory will certainly see a power shift from the imperials to the native population in the time to come. This is not something that troubles Acidus, who seem confident the province will soon be in his hands and without much bloodshed as his opponent is closed off inland with no good route for supplies or reinforcements. Thanking them for their efforts in the siege he grants Charon, Horacio and Thriatos a palace within the city of Neddam and place the Resources of the wizard house to their disposal. While not officially in power yet he also grants them the title of councillors in his new government and promise to give Horacio the title of grandmaster of Lacerta once the city of Usdar is in his hands.
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