Seventieth floor and then further up with another elevator. The group walked through the garage hall with silver between them. Deco's thoughts were focused on the target and the group of guards in front of the elevator door he had only reflexively observed, appreciated and continued to monitor, without actually devoting a thought to them. It all happened on a routine while the thoughts played around what scenarios they might need to be prepared for when they reached the top of the spire. Without really reflecting, he made a confident comment to the others in the group that they would not kill anyone who was not Beastmen, a statement that he himself was surprised when he thought about it.
And then all of a sudden he was face to face with the one who seemed to be the leader of the gang. The man looked unthreatening and his gang, albeit armed, Deco dismissed as a real threat. A rage went through his body, as if the last thought had gone a strange and unnatural path, as if the phenomenon of dismissing any threat was new at all. The group's security and backing was so strong and the thoughts at the end of the trip so pressing that Deco ignored his warning bells and instead met the man's gaze. Assured of Hatchet's powerful figure, Ratman's combat experience and tactical thinking, Dai-Kau's lethal efficiency and Loric's quick trigger finger, he did not doubt his group for a second. This was a trial, an insult to him and the group. The men standing in front of them thought they were more powerful and more entitled to the means of transport than they were.
The anger shifted and changed to a loud warning alarm on all frequencies but it was too late now, Deco and his opponents had locked their horns in each other and this could not end with him giving up. They would learn what it meant to stand in the way of "the Birds of Prey".
Centuria is a roleplaying game which takes place in the fantasy world of Aladron across three different ages: the Age of Steel, the Age of Knowledge and the Age of Information. Follow posts about campaigns, world design and events or check out the downloads page for rule books and other material!
Saturday, April 3, 2021
The Challenge
Friday, April 2, 2021
Commander's Conundrum
"Still no response?"
"No, commander," responded the neuronav.
"Keep sending anyway."
"But why won't they answer?" asked lieutenant Loreli. "From all readings it's a Union ship."
"Because they can't hear us."
"Uh, there are no problems with the communications servers, sir," said the neuronav.
"Not with the servers. They are jamming us."
"What? Why?" asked Loreli.
"Your guess is as good as mine. Perhaps they are just passing this sector and wants to keep their presence a secret from other ships which might hear us. Perhaps there is someone onboard they want to get hold of."
"If that where the case, why haven't they contacted us for a transfer?"
"Perhaps its someone they know we wouldn't hand over?"
"Sir?" Loreli looked puzzled. "Who onboard would warrant a battlenac for capture?"
"I don't know. It's merely a possibility. Pilot!"
"Yes, sir?"
"Prepare defensive measures and generate a starting code for all phoenix avars. And scramble the pilots."
"Yes, sir!"
"You think they will -attack-?" asked Loreli with disbelief in her voice. "Wouldn't be much use for us to do anything - they could disintegrate us without a sweat."
"Indeed. And the fact that they haven't already done so suggest that there is something else that they want. So I intend to be prepared."
Tuesday, November 24, 2020
Sharing and Caring
With the possibilities for physical meetings being limited a little update to the Centuria generator seems in order. Introducing the Dice Session page where a GM can share a space with players where everyone can roll dice and see each others' results.
Its still very basic and require user interaction to pick up each others' rolls, but as the function is intended to use alongside some meeting software this hopefully won't be a problem. Suggestions for improvements are always welcome if presented in a nice way 😉
Sunday, August 30, 2020
GM Diary: Justice Wanted
It was a strange thing to realize that while most players (to my experience) choose to play characters who considers themselves to be righteous they had one hell of a problem adjusting to being officially recognized as such. On more than one occasion clandestine options where being discussed before everyone realized they could just demand or acquire access/resources or whatever it was that they needed through public channels.
Setup
Development
Saturday, June 27, 2020
Serious production
Saturday, June 13, 2020
2020

Sunday, December 22, 2019
The CG3
I've added save and load functionality for characters in progress (the Dagger's Watch will still display completed characters). I did deviate from the rule books by introducing archetypes and personalities (personalities are technically in the rulebook but not used for PC:s) to speed up character creation and help produce more plausible backgrounds. It feels like a suitable way to take advantage of the possibilities a generator grants in a way that would probably not work so well if incorporated into the rules themselves.
There's also a lot of small bugs and such stuff which have been fixed or improved. Then I've also gone and implemented a 'description' option for random businesses, which will add a neat little description to each business generated (if you've checked the option). Not a whole resume but something to get you started with some ideas.
I hope you enjoy!
The old generator will be around for some time still, but eventually it will be removed.






