Print order for the revised Core Rule Book is drawing near so I thought I'd post some pre-written adventures for the Age of Steel!
A rather classical dungeon-crawl it is intended to be played through in about 4 hours. It comes with prewritten characters but if a GM and players prefer to make their own the rest of the adventure will still work fine. The adventure can even work as a introduction to a longer campaign (though there are some plot twists the GM should consider beforehand if that is the case).
Characters, adventure description and maps (zip-file) can be downloaded here (3742 kB).
There is also a follow-up adventure called 'Adventurers All' which can be downloaded as a PDF (876 kB).
The adventure contains a good deal of custom mechanics to aid the GM with abstracting the technical details. So as a GM it is a good idea to read it a couple of times before playing to get the idea - and perhaps skip some parts if they seem needlessly complicated.
The adventure itself is intended to be more political than strategic with each character given a secret set of goals to strive for. The adventure can be downloaded as a ZIP folder (4362 kB).
Post a Comment
Note: Only a member of this blog may post a comment.